DITL_1099.txt Items: (46 entries) 0: Bounds: x1=354, y1=426, x2=412, y2=446 Type: 8 Info: '1_63' 1: Bounds: x1=281, y1=426, x2=343, y2=446 Type: 8 Info: '0_5' 2: Bounds: x1=64, y1=48, x2=341, y2=150 Type: -120 Info: '' 3: Bounds: x1=147, y1=88, x2=163, y2=106 Type: 8 Info: '2_0' 4: Bounds: x1=72, y1=55, x2=88, y2=73 Type: 8 Info: '2_0' 5: Bounds: x1=213, y1=55, x2=229, y2=73 Type: 8 Info: '2_0' 6: Bounds: x1=72, y1=126, x2=88, y2=144 Type: 8 Info: '2_0' 7: Bounds: x1=213, y1=126, x2=229, y2=144 Type: 8 Info: '2_0' 8: Bounds: x1=66, y1=159, x2=82, y2=177 Type: 8 Info: '2_0' 9: Bounds: x1=59, y1=26, x2=241, y2=43 Type: -120 Info: '~Display alignment:' 10: Bounds: x1=90, y1=53, x2=144, y2=69 Type: -120 Info: '*Top Left' 11: Bounds: x1=231, y1=53, x2=293, y2=69 Type: -120 Info: '*Top Right' 12: Bounds: x1=90, y1=124, x2=194, y2=140 Type: -120 Info: '*Bottom Left ' 13: Bounds: x1=231, y1=124, x2=335, y2=140 Type: -120 Info: '*Bottom Right' 14: Bounds: x1=165, y1=86, x2=240, y2=102 Type: -120 Info: '*Center' 15: Bounds: x1=49, y1=6, x2=227, y2=22 Type: -120 Info: '~Exile III Preferences:' 16: Bounds: x1=86, y1=157, x2=314, y2=172 Type: -120 Info: '*Small Window (not full screen)' 17: Bounds: x1=53, y1=309, x2=70, y2=327 Type: 8 Info: '2_0' 18: Bounds: x1=72, y1=305, x2=192, y2=321 Type: -120 Info: '*Don't Save Maps' 19: Bounds: x1=228, y1=307, x2=245, y2=325 Type: 8 Info: '2_0' 20: Bounds: x1=247, y1=305, x2=364, y2=321 Type: -120 Info: '*No Sounds' 21: Bounds: x1=53, y1=244, x2=70, y2=262 Type: 8 Info: '2_0' 22: Bounds: x1=72, y1=239, x2=407, y2=255 Type: -120 Info: '*No graphics frills (lose special effects)' 23: Bounds: x1=53, y1=329, x2=70, y2=347 Type: 8 Info: '2_0' 24: Bounds: x1=72, y1=325, x2=359, y2=341 Type: -120 Info: '*Show room descriptions more than once' 25: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_716' 26: Bounds: x1=53, y1=349, x2=70, y2=367 Type: 8 Info: '2_0' 27: Bounds: x1=72, y1=345, x2=378, y2=360 Type: -120 Info: '*Never show instant help' 28: Bounds: x1=53, y1=369, x2=70, y2=387 Type: 8 Info: '2_0' 29: Bounds: x1=72, y1=365, x2=412, y2=381 Type: -120 Info: '*Reset instant help (all help windows will reappear)' 30: Bounds: x1=54, y1=181, x2=236, y2=198 Type: -120 Info: '~Game speed:' 31: Bounds: x1=69, y1=202, x2=86, y2=220 Type: 8 Info: '2_0' 32: Bounds: x1=88, y1=200, x2=141, y2=216 Type: -120 Info: '*Fast' 33: Bounds: x1=161, y1=202, x2=178, y2=220 Type: 8 Info: '2_0' 34: Bounds: x1=180, y1=200, x2=233, y2=216 Type: -120 Info: '*Medium' 35: Bounds: x1=263, y1=202, x2=280, y2=220 Type: 8 Info: '2_0' 36: Bounds: x1=282, y1=200, x2=335, y2=216 Type: -120 Info: '*Slow' 37: Bounds: x1=53, y1=389, x2=70, y2=407 Type: 8 Info: '2_0' 38: Bounds: x1=72, y1=385, x2=424, y2=401 Type: -120 Info: '*Make game easier (monsters much weaker)' 39: Bounds: x1=53, y1=409, x2=70, y2=427 Type: 8 Info: '2_0' 40: Bounds: x1=72, y1=405, x2=412, y2=421 Type: -120 Info: '*Fewer wandering monsters' 41: Bounds: x1=54, y1=221, x2=236, y2=238 Type: -120 Info: '~For older machines:' 42: Bounds: x1=53, y1=264, x2=70, y2=282 Type: 8 Info: '2_0' 43: Bounds: x1=72, y1=259, x2=407, y2=275 Type: -120 Info: '*Turn off terrain animation' 44: Bounds: x1=53, y1=284, x2=70, y2=302 Type: 8 Info: '2_0' 45: Bounds: x1=72, y1=279, x2=407, y2=295 Type: -120 Info: '*Turn off frills on shore' DITL_1098.txt Items: (83 entries) 0: Bounds: x1=579, y1=164, x2=637, y2=184 Type: 4 Info: 'Button' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_712' 2: Bounds: x1=54, y1=6, x2=195, y2=24 Type: -120 Info: '~Select a Spell:' 3: Bounds: x1=10, y1=81, x2=68, y2=101 Type: -120 Info: '0_11' 4: Bounds: x1=10, y1=105, x2=68, y2=125 Type: -120 Info: '0_12' 5: Bounds: x1=10, y1=129, x2=68, y2=149 Type: -120 Info: '0_13' 6: Bounds: x1=10, y1=153, x2=68, y2=173 Type: -120 Info: '0_14' 7: Bounds: x1=10, y1=177, x2=68, y2=197 Type: -120 Info: '0_15' 8: Bounds: x1=10, y1=201, x2=68, y2=221 Type: -120 Info: '0_16' 9: Bounds: x1=235, y1=82, x2=258, y2=105 Type: -120 Info: '0_35' 10: Bounds: x1=235, y1=106, x2=258, y2=129 Type: -120 Info: '0_36' 11: Bounds: x1=235, y1=130, x2=258, y2=153 Type: -120 Info: '0_37' 12: Bounds: x1=235, y1=154, x2=258, y2=177 Type: -120 Info: '0_38' 13: Bounds: x1=235, y1=178, x2=258, y2=201 Type: -120 Info: '0_39' 14: Bounds: x1=235, y1=202, x2=258, y2=225 Type: -120 Info: '0_40' 15: Bounds: x1=389, y1=394, x2=452, y2=419 Type: -120 Info: '0_5' 16: Bounds: x1=459, y1=394, x2=522, y2=419 Type: -120 Info: '1_17' 17: Bounds: x1=88, y1=84, x2=210, y2=100 Type: -120 Info: '' 18: Bounds: x1=88, y1=108, x2=210, y2=124 Type: -120 Info: '' 19: Bounds: x1=88, y1=132, x2=210, y2=148 Type: -120 Info: '' 20: Bounds: x1=88, y1=156, x2=210, y2=172 Type: -120 Info: '' 21: Bounds: x1=88, y1=180, x2=210, y2=196 Type: -120 Info: '' 22: Bounds: x1=88, y1=204, x2=210, y2=220 Type: -120 Info: '' 23: Bounds: x1=265, y1=85, x2=297, y2=101 Type: -120 Info: '' 24: Bounds: x1=265, y1=109, x2=297, y2=125 Type: -120 Info: '' 25: Bounds: x1=265, y1=133, x2=297, y2=149 Type: -120 Info: '' 26: Bounds: x1=265, y1=156, x2=297, y2=172 Type: -120 Info: '' 27: Bounds: x1=265, y1=181, x2=297, y2=197 Type: -120 Info: '' 28: Bounds: x1=265, y1=205, x2=297, y2=221 Type: -120 Info: '' 29: Bounds: x1=304, y1=85, x2=336, y2=101 Type: -120 Info: '' 30: Bounds: x1=304, y1=109, x2=336, y2=125 Type: -120 Info: '' 31: Bounds: x1=304, y1=133, x2=336, y2=149 Type: -120 Info: '' 32: Bounds: x1=304, y1=156, x2=336, y2=172 Type: -120 Info: '' 33: Bounds: x1=304, y1=181, x2=336, y2=197 Type: -120 Info: '' 34: Bounds: x1=304, y1=205, x2=336, y2=221 Type: -120 Info: '' 35: Bounds: x1=30, y1=400, x2=216, y2=416 Type: -120 Info: '+Pick spell to cast.' 36: Bounds: x1=114, y1=247, x2=128, y2=257 Type: -120 Info: '2_0' 37: Bounds: x1=114, y1=261, x2=128, y2=271 Type: -120 Info: '2_0' 38: Bounds: x1=114, y1=275, x2=128, y2=285 Type: -120 Info: '2_0' 39: Bounds: x1=114, y1=289, x2=128, y2=299 Type: -120 Info: '2_0' 40: Bounds: x1=114, y1=303, x2=128, y2=313 Type: -120 Info: '2_0' 41: Bounds: x1=114, y1=317, x2=128, y2=327 Type: -120 Info: '2_0' 42: Bounds: x1=114, y1=331, x2=128, y2=341 Type: -120 Info: '2_0' 43: Bounds: x1=114, y1=345, x2=128, y2=355 Type: -120 Info: '2_0' 44: Bounds: x1=114, y1=359, x2=128, y2=369 Type: -120 Info: '2_0' 45: Bounds: x1=114, y1=373, x2=128, y2=383 Type: -120 Info: '2_0' 46: Bounds: x1=247, y1=247, x2=261, y2=257 Type: -120 Info: '2_0' 47: Bounds: x1=247, y1=261, x2=261, y2=271 Type: -120 Info: '2_0' 48: Bounds: x1=247, y1=275, x2=261, y2=285 Type: -120 Info: '2_0' 49: Bounds: x1=247, y1=289, x2=261, y2=299 Type: -120 Info: '2_0' 50: Bounds: x1=247, y1=303, x2=261, y2=313 Type: -120 Info: '2_0' 51: Bounds: x1=247, y1=317, x2=261, y2=327 Type: -120 Info: '2_0' 52: Bounds: x1=247, y1=331, x2=261, y2=341 Type: -120 Info: '2_0' 53: Bounds: x1=247, y1=345, x2=261, y2=355 Type: -120 Info: '2_0' 54: Bounds: x1=247, y1=359, x2=261, y2=369 Type: -120 Info: '2_0' 55: Bounds: x1=247, y1=373, x2=261, y2=383 Type: -120 Info: '2_0' 56: Bounds: x1=379, y1=247, x2=393, y2=257 Type: -120 Info: '2_0' 57: Bounds: x1=379, y1=261, x2=393, y2=271 Type: -120 Info: '2_0' 58: Bounds: x1=379, y1=275, x2=393, y2=285 Type: -120 Info: '2_0' 59: Bounds: x1=379, y1=289, x2=393, y2=299 Type: -120 Info: '2_0' 60: Bounds: x1=379, y1=303, x2=393, y2=313 Type: -120 Info: '2_0' 61: Bounds: x1=379, y1=317, x2=393, y2=327 Type: -120 Info: '2_0' 62: Bounds: x1=379, y1=331, x2=393, y2=341 Type: -120 Info: '2_0' 63: Bounds: x1=379, y1=345, x2=393, y2=355 Type: -120 Info: '2_0' 64: Bounds: x1=379, y1=359, x2=393, y2=369 Type: -120 Info: '2_0' 65: Bounds: x1=379, y1=373, x2=393, y2=383 Type: -120 Info: '2_0' 66: Bounds: x1=508, y1=247, x2=522, y2=257 Type: -120 Info: '2_0' 67: Bounds: x1=508, y1=261, x2=522, y2=271 Type: -120 Info: '2_0' 68: Bounds: x1=508, y1=275, x2=522, y2=285 Type: -120 Info: '2_0' 69: Bounds: x1=508, y1=289, x2=522, y2=299 Type: -120 Info: '2_0' 70: Bounds: x1=508, y1=303, x2=522, y2=313 Type: -120 Info: '2_0' 71: Bounds: x1=508, y1=317, x2=522, y2=327 Type: -120 Info: '2_0' 72: Bounds: x1=508, y1=331, x2=522, y2=341 Type: -120 Info: '2_0' 73: Bounds: x1=508, y1=345, x2=522, y2=355 Type: -120 Info: '2_0' 74: Bounds: x1=281, y1=394, x2=383, y2=419 Type: -120 Info: '0_25' 75: Bounds: x1=9, y1=60, x2=84, y2=76 Type: -120 Info: '~Caster:' 76: Bounds: x1=209, y1=60, x2=432, y2=76 Type: -120 Info: '~Target: HP: SP: Status:' 77: Bounds: x1=202, y1=0, x2=492, y2=57 Type: -120 Info: 'Keyboard: Type '1'-'6' to pick caster, Shift-'1' - '6' to select target, 'space' for Other Spells, key by spell to cast spell. Option-click spell name for description.' 78: Bounds: x1=506, y1=6, x2=523, y2=23 Type: -120 Info: '0_67' 79: Bounds: x1=10, y1=227, x2=110, y2=243 Type: -120 Info: '*' 80: Bounds: x1=132, y1=227, x2=232, y2=243 Type: -120 Info: '*' 81: Bounds: x1=266, y1=227, x2=366, y2=243 Type: -120 Info: '*' 82: Bounds: x1=396, y1=227, x2=496, y2=243 Type: -120 Info: '*' DITL_1097.txt Items: (19 entries) 0: Bounds: x1=8, y1=8, x2=44, y2=44 Type: 8 Info: '5_724' 1: Bounds: x1=191, y1=90, x2=203, y2=103 Type: -120 Info: '*' 2: Bounds: x1=106, y1=30, x2=262, y2=46 Type: -120 Info: '+' 3: Bounds: x1=133, y1=57, x2=162, y2=72 Type: -120 Info: '+' 4: Bounds: x1=218, y1=57, x2=263, y2=72 Type: -120 Info: '+' 5: Bounds: x1=96, y1=83, x2=124, y2=98 Type: -120 Info: '+' 6: Bounds: x1=21, y1=130, x2=262, y2=218 Type: -120 Info: '=' 7: Bounds: x1=21, y1=250, x2=262, y2=324 Type: -120 Info: '=' 8: Bounds: x1=19, y1=332, x2=82, y2=355 Type: -120 Info: '0_2' 9: Bounds: x1=82, y1=332, x2=145, y2=355 Type: -120 Info: '0_3' 10: Bounds: x1=202, y1=332, x2=265, y2=355 Type: -120 Info: '1_0' 11: Bounds: x1=53, y1=6, x2=187, y2=22 Type: -120 Info: '~Skill Info:' 12: Bounds: x1=15, y1=57, x2=56, y2=73 Type: -120 Info: '~Cost:' 13: Bounds: x1=59, y1=57, x2=125, y2=73 Type: -120 Info: '*Skill Pts.:' 14: Bounds: x1=172, y1=57, x2=211, y2=72 Type: -120 Info: '*Gold:' 15: Bounds: x1=15, y1=83, x2=88, y2=99 Type: -120 Info: '*Max. Level:' 16: Bounds: x1=15, y1=106, x2=90, y2=122 Type: -120 Info: '~Description:' 17: Bounds: x1=16, y1=229, x2=91, y2=245 Type: -120 Info: '~Tips:' 18: Bounds: x1=53, y1=30, x2=99, y2=46 Type: -120 Info: '*Name:' DITL_1096.txt Items: (17 entries) 0: Bounds: x1=42, y1=318, x2=100, y2=338 Type: 64 Info: '—' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_724' 2: Bounds: x1=55, y1=27, x2=237, y2=43 Type: -120 Info: '+' 3: Bounds: x1=70, y1=55, x2=237, y2=71 Type: -120 Info: '+' 4: Bounds: x1=109, y1=80, x2=150, y2=96 Type: -120 Info: '+' 5: Bounds: x1=215, y1=80, x2=243, y2=96 Type: -120 Info: '+' 6: Bounds: x1=21, y1=151, x2=262, y2=244 Type: -120 Info: '=' 7: Bounds: x1=201, y1=254, x2=264, y2=277 Type: -120 Info: '1_0' 8: Bounds: x1=22, y1=254, x2=85, y2=277 Type: -120 Info: '0_2' 9: Bounds: x1=85, y1=254, x2=149, y2=277 Type: -120 Info: '0_3' 10: Bounds: x1=73, y1=105, x2=240, y2=122 Type: -120 Info: '+' 11: Bounds: x1=55, y1=6, x2=138, y2=22 Type: -120 Info: '*Spell Info:' 12: Bounds: x1=15, y1=55, x2=63, y2=71 Type: -120 Info: '*Name:' 13: Bounds: x1=15, y1=80, x2=102, y2=96 Type: -120 Info: '*Level/Cost:' 14: Bounds: x1=156, y1=80, x2=207, y2=96 Type: -120 Info: '*Range:' 15: Bounds: x1=15, y1=105, x2=64, y2=122 Type: -120 Info: '*When:' 16: Bounds: x1=15, y1=128, x2=104, y2=144 Type: -120 Info: '~Description:' DITL_1095_View.txt Items: (11 entries) 0: Bounds: x1=484, y1=355, x2=542, y2=375 Type: 4 Info: 'OK' 1: Bounds: x1=426, y1=386, x2=458, y2=418 Type: -128 Info: '' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '?' 3: Bounds: x1=60, y1=27, x2=541, y2=75 Type: -120 Info: 'SCROLLING THE SCREEN - When looking in town or combat, clicking the gray border of the view screen shifts the view around. Similarly, you can target people offscreen in combat by clicking on the terrain border.' 4: Bounds: x1=50, y1=6, x2=285, y2=22 Type: -120 Info: 'EXILE HELP: VALUABLE INFO' 5: Bounds: x1=60, y1=126, x2=543, y2=176 Type: -120 Info: 'For every (about) 100 experience a character gets, he/she gains a level. With each level comes more health and skill points. The latter may be traded at a trainer for better skills. ' 6: Bounds: x1=60, y1=76, x2=542, y2=125 Type: -120 Info: 'EXPERIENCE - When you kill a monster, the character striking the death blow gets a bunch of experience, and everyone else gets a lesser amount. When a monster dies of poison, everyone splits the experience.' 7: Bounds: x1=60, y1=177, x2=549, y2=210 Type: -120 Info: 'STORING ITEMS - Should you get too many items to carry, there are 3 places in the game where they can be stored. You only have to find them.' 8: Bounds: x1=60, y1=211, x2=543, y2=277 Type: -120 Info: 'SAVING MAPS - Your maps are saved in your save files. To stop doing this (and make the save files much smaller) you can turn off Saved Maps on the Preferences screen. HELPFUL HINTS - Many useful tips are available under the 'Library' menu.' 9: Bounds: x1=60, y1=278, x2=543, y2=313 Type: -120 Info: 'SEARCHING - To search a barrel, crate, desk, etc. or open a chest, stand adjacent and look at it.' 10: Bounds: x1=60, y1=314, x2=542, y2=348 Type: -120 Info: 'HEALTH WARNING - When a blow knocks you down to 0 health, you are warned by a coughing noise.' DITL_1094_View.txt Items: (4 entries) 0: Bounds: x1=345, y1=132, x2=403, y2=152 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_713' 2: Bounds: x1=50, y1=6, x2=402, y2=73 Type: -120 Info: 'Suddenly, the Shareware Demon appears! It says "Ahem. Alas, you may not enter this area until the game has been registered." He shrugs apologetically.' 3: Bounds: x1=50, y1=75, x2=403, y2=124 Type: -120 Info: '"To find out how to perform this blessed act, click on 'Shareware Info' on the title screen." It waves and disappears in a puff of sulphurous smoke.' DITL_1093_Trap.txt Items: (4 entries) 0: Bounds: x1=238, y1=42, x2=296, y2=62 Type: 8 Info: '1_5' 1: Bounds: x1=169, y1=42, x2=227, y2=62 Type: 8 Info: '0_63' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 3: Bounds: x1=48, y1=2, x2=296, y2=35 Type: -120 Info: '~This item will be gone forever. Still drop it?' DITL_1092_View.txt Items: (10 entries) 0: Bounds: x1=484, y1=400, x2=542, y2=420 Type: 4 Info: 'OK' 1: Bounds: x1=425, y1=398, x2=457, y2=430 Type: -128 Info: '' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '?' 3: Bounds: x1=60, y1=27, x2=542, y2=92 Type: -120 Info: 'While playing Exile, you will meet many, many beings who want to kill you, both outdoors and in dungeons. When you are attacked outdoors, a battlefield will appear. When attacked in town, press the sword button to start combat. ' 4: Bounds: x1=50, y1=6, x2=285, y2=22 Type: -120 Info: 'EXILE HELP: COMBAT' 5: Bounds: x1=60, y1=160, x2=543, y2=210 Type: -120 Info: 'During combat, each of your characters go, one after another, then the monsters act. Move into a monster to attack it. If you press the 'Active' button, only the currently active PC will act until you press it again.' 6: Bounds: x1=60, y1=93, x2=543, y2=159 Type: -120 Info: 'When monsters hit you, you are damaged and lose health points. When a blow would take you below 0 health, you end up at 0 health. If you take damage when at 0 health, you die. If you take a lot of damage while at 0 health, you turn to dust.' 7: Bounds: x1=60, y1=344, x2=542, y2=393 Type: -120 Info: 'When you use poison during combat, you poison your melee weapon or arrows (thrown weapons cannot be poisoned). The next several monsters you hit will take a lot of extra damage over time. ' 8: Bounds: x1=60, y1=211, x2=543, y2=277 Type: -120 Info: 'There are five sorts of weapons: edged, bashing, and pole, which are hand-to-hand weapons, and bow and thrown missile, which are missile weapons. You can buy skill in each of the five weapon types, which makes them hit more often.' 9: Bounds: x1=60, y1=278, x2=543, y2=343 Type: -120 Info: 'Equipping armor makes monster's blows do less damage. However, heavy armor makes you less likely to hit. Don't wear heavy armor if your weapon skill is low. You can equip two weapons, but this makes you MUCH less likely to hit.' DITL_1091_Trap.txt Items: (4 entries) 0: Bounds: x1=244, y1=45, x2=302, y2=65 Type: 8 Info: '1_5' 1: Bounds: x1=134, y1=45, x2=212, y2=65 Type: 8 Info: '0_78' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_723' 3: Bounds: x1=53, y1=6, x2=302, y2=37 Type: -120 Info: 'Starting over will delete the current party. Are you sure you want to do this?' DITL_1090_View.txt Items: (10 entries) 0: Bounds: x1=435, y1=384, x2=493, y2=404 Type: 8 Info: '1_63' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_724' 2: Bounds: x1=63, y1=30, x2=486, y2=94 Type: -120 Info: 'During your adventures, you will come across mind-boggling quantities of stuff. To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g'). Then, on the Get Item window, click on the item to grab.' 3: Bounds: x1=53, y1=13, x2=288, y2=29 Type: -120 Info: 'EXILE III HELP: ITEM INFO SCREEN' 4: Bounds: x1=63, y1=131, x2=346, y2=188 Type: -120 Info: 'Once there, to equip (i.e. use) or unequip (take off) an item, click on its name. Other buttons will appear enabling you do to other things:' 5: Bounds: x1=63, y1=274, x2=492, y2=324 Type: -120 Info: 'Items from slain monsters normally appear unidentified. To identify them, take them to a sage (such as Habecker in Fort Emergence). Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.' 6: Bounds: x1=63, y1=95, x2=487, y2=128 Type: -120 Info: 'Once obtained, items show up in this window. Type '1'-'6' or click on the numbered button to bring up a character's inventory. ' 7: Bounds: x1=350, y1=136, x2=479, y2=268 Type: -120 Info: '5_1100' 8: Bounds: x1=63, y1=189, x2=344, y2=273 Type: -120 Info: 'The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things. Many shopkeepers will buy your items, and certain sages can identify and even enchant them.' 9: Bounds: x1=63, y1=325, x2=490, y2=375 Type: -120 Info: 'Finally, hitting the Jobs button (or typing '8') takes you to the jobs page, where you can see what jobs you currently have. Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.' DITL_1089_View.txt Items: (10 entries) 0: Bounds: x1=438, y1=372, x2=496, y2=392 Type: 4 Info: 'OK' 1: Bounds: x1=379, y1=366, x2=411, y2=398 Type: -128 Info: '' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '?' 3: Bounds: x1=60, y1=27, x2=483, y2=75 Type: -120 Info: 'To get anywhere in Exile, you will need to talk at great length to the people around you. To talk to someone, click on the mouth button and then on the person to talk to.' 4: Bounds: x1=50, y1=6, x2=285, y2=22 Type: -120 Info: 'EXILE HELP: TALKING AND SHOPS' 5: Bounds: x1=60, y1=77, x2=484, y2=142 Type: -120 Info: 'In the talk window, type the thing to ask about (always a single word) and hit enter. Everyone responds to: 'look' 'name' 'job' Saying 'bye' ends the conversation. ' 6: Bounds: x1=60, y1=263, x2=496, y2=329 Type: -120 Info: 'Talking to people is how you buy things, such as food or training. Usually, just saying 'buy' works. Sometimes, however, you have to say the specific thing they sell: if Albert says "I identify things." ask about 'identify.'' 7: Bounds: x1=60, y1=196, x2=484, y2=261 Type: -120 Info: 'Some people may provide valuable hints about what others know about. For example, if someone says "You should ask Tor about supplies," when you meet Tor 'supplies' should be one of the first things you ask about.' 8: Bounds: x1=60, y1=144, x2=496, y2=194 Type: -120 Info: 'You can figure out other things to ask the people about by picking words out of what they say. If JimBob says "I love killing Nephilim," 'killing' and 'Nephilim' are likely bets.' 9: Bounds: x1=60, y1=331, x2=496, y2=365 Type: -120 Info: 'Due to finite memory, people will generally not have more to say about everything they talk about, just the important things.' DITL_1088_View.txt Items: (11 entries) 0: Bounds: x1=433, y1=385, x2=491, y2=405 Type: 4 Info: 'OK' 1: Bounds: x1=398, y1=375, x2=430, y2=407 Type: -128 Info: '' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '3' 3: Bounds: x1=60, y1=23, x2=483, y2=71 Type: -120 Info: 'There are two sorts of magic spells: mage spells and priest spells. There are 62 spells of each type, each with a level of one to seven.' 4: Bounds: x1=50, y1=6, x2=285, y2=22 Type: -120 Info: 'EXILE HELP: MAGIC' 5: Bounds: x1=60, y1=71, x2=483, y2=136 Type: -120 Info: 'You can only cast mage (or priest) spells of a level as high as your Mage (or Priest) Spells skill. Casting a spell costs spell points (the amount given in the Pick Spell window). Option-clicking on a spell button gives a description.' 6: Bounds: x1=60, y1=283, x2=477, y2=316 Type: -120 Info: 'Mage spells cannot be cast by someone wearing bulky armor (although armor can be put on after the spells are cast). ' 7: Bounds: x1=60, y1=218, x2=484, y2=283 Type: -120 Info: 'You start automatically knowing most spells up to level 3. Other spells you have to track down. Some are known by sages who can teach them to you (for a price). Others must be found in dungeons and ruins.' 8: Bounds: x1=60, y1=136, x2=496, y2=186 Type: -120 Info: 'When you decide to cast a spell, you will be a given a list of spells with green lights next to the spells you are currently able to cast (and not those that you are, say, too low a level to cast).' 9: Bounds: x1=60, y1=316, x2=484, y2=378 Type: -120 Info: 'IMPORTANT: Spell effects are cumulative. Two poison spells do more than twice the damage of one poison spell. If a fear spell doesn't work, the next one will be more likely to. Casting 3 bless spells on a PC will make him/her a powerhouse.' 10: Bounds: x1=60, y1=186, x2=492, y2=218 Type: -120 Info: 'WARNING: Spells cast by a PC with 1, 2 or 3 intelligence will be very weak!' DITL_1086_View.txt Items: (4 entries) 0: Bounds: x1=246, y1=46, x2=304, y2=66 Type: 8 Info: '1_80' 1: Bounds: x1=177, y1=46, x2=235, y2=66 Type: 8 Info: '0_79' 2: Bounds: x1=50, y1=3, x2=304, y2=35 Type: -120 Info: 'You have come to a dock/bridge. Pilot under it or land?' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_302' DITL_1084_View.txt Items: (12 entries) 0: Bounds: x1=468, y1=348, x2=526, y2=368 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_724' 2: Bounds: x1=50, y1=6, x2=181, y2=24 Type: -120 Info: '~Bugs and Stuff:' 3: Bounds: x1=50, y1=77, x2=133, y2=92 Type: -120 Info: 'HINTS:' 4: Bounds: x1=50, y1=155, x2=516, y2=203 Type: -120 Info: 'The hint book can be had somehow. Alternately, send check (to ???) or money order to...' 5: Bounds: x1=49, y1=274, x2=526, y2=340 Type: -120 Info: 'COMMENTS: We LOVE to hear what you have to say. Comments, questions, complaints, etc. can be sent to the address on the About Exile III page. Don't send comments to the address above. They don't want them.' 6: Bounds: x1=50, y1=205, x2=136, y2=220 Type: -120 Info: 'THE ADDRESS: ' 7: Bounds: x1=324, y1=212, x2=397, y2=226 Type: -120 Info: '' 8: Bounds: x1=277, y1=229, x2=504, y2=262 Type: -120 Info: 'Payment by credit card is available. Call ???.' 9: Bounds: x1=62, y1=222, x2=268, y2=271 Type: -120 Info: '' 10: Bounds: x1=50, y1=26, x2=525, y2=75 Type: -120 Info: ' Alas, though we tried, we probably didn't get all the bugs and typos out of Exile III. Should you find one, a bug report form is enclosed with the game. Also, E-mail addresses for comments are available on the About Exile III page.' 11: Bounds: x1=50, y1=95, x2=516, y2=143 Type: -120 Info: '' DITL_1083_View.txt Items: (7 entries) 0: Bounds: x1=440, y1=312, x2=498, y2=332 Type: 8 Info: '1_63' 1: Bounds: x1=50, y1=6, x2=506, y2=22 Type: -120 Info: '~EXILE II: RUINED WORLD b1.0 ' 2: Bounds: x1=50, y1=258, x2=503, y2=292 Type: -120 Info: 'Exile III was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C.' 3: Bounds: x1=50, y1=295, x2=324, y2=313 Type: -120 Info: 'Enjoy playing!' 4: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_716' 5: Bounds: x1=50, y1=225, x2=505, y2=256 Type: -120 Info: '"Exile III: Ruined World" and Spiderweb Software are trademarks of Spiderweb Software.' 6: Bounds: x1=50, y1=24, x2=501, y2=88 Type: -120 Info: 'Exile III is still being worked on. So there.' DITL_1082_View.txt Items: (9 entries) 0: Bounds: x1=405, y1=342, x2=463, y2=362 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_724' 2: Bounds: x1=52, y1=12, x2=287, y2=28 Type: -120 Info: 'EXILE III HELP: PARTY STATUS SCREEN' 3: Bounds: x1=61, y1=29, x2=455, y2=62 Type: -120 Info: 'This area lists the names of your party members, their health and magic points, and two buttons:' 4: Bounds: x1=61, y1=151, x2=440, y2=167 Type: -120 Info: 'After each PCs name are graphics to show its status:' 5: Bounds: x1=168, y1=66, x2=243, y2=82 Type: -120 Info: '5_1200' 6: Bounds: x1=61, y1=102, x2=462, y2=148 Type: -120 Info: 'To have two PCs switch places, click on their switch places buttons. To get a full description of a character, click on the '?' button.' 7: Bounds: x1=73, y1=173, x2=459, y2=267 Type: -120 Info: '5_1500' 8: Bounds: x1=61, y1=276, x2=462, y2=341 Type: -120 Info: 'Active PC: The character whose name is in italics is the active character. This is the PC who will cast spells selected from the cast spells menus. and who is shopping in stores. To make a PC active, click on its name or type '1'-'6.' DITL_1081_View.txt Items: (9 entries) 0: Bounds: x1=500, y1=403, x2=558, y2=423 Type: 8 Info: '1_63' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_724' 2: Bounds: x1=66, y1=26, x2=539, y2=75 Type: -120 Info: 'Your PCs will act one at a time. To move, click on the terrain screen in the direction you want to move, or use the keypad. To have the PC stand ready, click on him/her. The buttons on the bottom act as follows:' 3: Bounds: x1=53, y1=9, x2=288, y2=25 Type: -120 Info: 'EXILE III HELP: COMBAT COMMANDS' 4: Bounds: x1=66, y1=348, x2=542, y2=397 Type: -120 Info: 'Outdoors, you can only end combat when all foes are dead. In an outdoor combat, to flee, move everyone off the border of the battlefield. To flee in town, leave combat mode and leave town.' 5: Bounds: x1=66, y1=206, x2=541, y2=241 Type: -120 Info: 'Make Active - This either makes only current character active, or switches back to having entire party active. ' 6: Bounds: x1=23, y1=260, x2=280, y2=341 Type: -120 Info: 'Each PC gets a base 4 action pts. Each action uses some up. Heavy armor and being webbed or slowed reduces the total, and being hasted increases it. The cost of each action is ...' 7: Bounds: x1=147, y1=79, x2=467, y2=179 Type: -120 Info: '5_1401' 8: Bounds: x1=284, y1=242, x2=559, y2=342 Type: -120 Info: '5_1300' DITL_1080_View.txt Items: (8 entries) 0: Bounds: x1=432, y1=388, x2=490, y2=408 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_724' 2: Bounds: x1=62, y1=29, x2=485, y2=77 Type: -120 Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party. The action buttons (and the equivalent keys) are:' 3: Bounds: x1=52, y1=11, x2=287, y2=27 Type: -120 Info: 'EXILE III HELP: TOWN COMMANDS' 4: Bounds: x1=61, y1=278, x2=491, y2=326 Type: -120 Info: 'To read a sign, open a chest, or search a barrel/crate/etc., stand adjacent to it and look at it. To leave town, keep moving towards the border of the map. Move into a door to open it.' 5: Bounds: x1=61, y1=329, x2=491, y2=380 Type: -120 Info: 'To board a boat, move onto it. To leave it, steer it onto land. You close a door by Using it. Some doors are locked - you can pick or bash open the lock when you move into them.' 6: Bounds: x1=61, y1=227, x2=489, y2=276 Type: -120 Info: 'When talking, looking, or using, first click on the appropriate button, and then click on the space to act on. When looking, you can click on the terrain screen border to scroll the view.' 7: Bounds: x1=107, y1=87, x2=427, y2=187 Type: -120 Info: '5_1402' DITL_1079_View.txt Items: (9 entries) 0: Bounds: x1=424, y1=381, x2=482, y2=401 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_724' 2: Bounds: x1=65, y1=31, x2=487, y2=65 Type: -120 Info: 'To move, click on the terrain screen in the direction you want to move, or use the keypad. To wait, click on your party. The buttons on the bottom act as follows:' 3: Bounds: x1=52, y1=10, x2=287, y2=26 Type: -120 Info: 'EXILE III HELP: OUTDOOR COMMANDS' 4: Bounds: x1=69, y1=209, x2=486, y2=242 Type: -120 Info: 'To read a sign or search something, stand adjacent to it and look at it. To enter a town/dungeon/tower/pit. etc., move onto it.' 5: Bounds: x1=69, y1=292, x2=486, y2=342 Type: -120 Info: 'To board a boat, move onto it. To disembark, steer it onto land. To investigate a special (specials are marked with small white circles), move onto it. Boats cannot move diagonally.' 6: Bounds: x1=69, y1=343, x2=485, y2=376 Type: -120 Info: 'SECRET PASSAGES: Some walls have secret passages. To find them, walk into the wall.' 7: Bounds: x1=69, y1=243, x2=485, y2=291 Type: -120 Info: 'TIME SAVER: Hitting 'l' and then pressing a direction on the keypad has you look at thing right next to you in that direction. This works in towns (and for talking, etc.) too.' 8: Bounds: x1=118, y1=78, x2=438, y2=178 Type: -120 Info: '5_1400' DITL_1078_View.txt Items: (4 entries) 0: Bounds: x1=345, y1=101, x2=403, y2=121 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_723' 2: Bounds: x1=50, y1=6, x2=404, y2=67 Type: -120 Info: 'You have now registered the Exile III editor! Thank you very much! You have just not only done your part to keep the shareware concept alive, but also made it more likely that other games like this will follow.' 3: Bounds: x1=50, y1=68, x2=408, y2=96 Type: -120 Info: 'Please don't pass on or upload this copy of Exile III. Help protect the Shareware Concept!' DITL_1077_View.txt Items: (3 entries) 0: Bounds: x1=247, y1=110, x2=305, y2=130 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_723' 2: Bounds: x1=50, y1=6, x2=304, y2=102 Type: -120 Info: 'That was not a correct registration code. If you believe you entered it wrong, please try again. If it still doesn't work, contact Spiderweb Software (at the address on the About Exile III screen).' DITL_1076_View.txt Items: (2 entries) 0: Bounds: x1=168, y1=112, x2=266, y2=132 Type: 4 Info: 'Exit Exile' 1: Bounds: x1=9, y1=6, x2=264, y2=105 Type: -120 Info: 'Exile III is unable to read one of these files: 'town data', 'outdoor data'. Possibly, one of them is corrupt or not in the Exile III directory. Also, some extension may be making them unreadable by the game.' DITL_1075.txt Items: (8 entries) 0: Bounds: x1=262, y1=191, x2=320, y2=211 Type: 4 Info: 'OK' 1: Bounds: x1=179, y1=95, x2=254, y2=111 Type: 16 Info: '' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_716' 3: Bounds: x1=227, y1=123, x2=302, y2=139 Type: -120 Info: '1_63' 4: Bounds: x1=50, y1=6, x2=306, y2=60 Type: -120 Info: 'REGISTRATION: |To register this copy, enter the key you received after registering into the box below, and hit return.' 5: Bounds: x1=50, y1=95, x2=164, y2=113 Type: -120 Info: 'Enter key here:' 6: Bounds: x1=215, y1=65, x2=290, y2=83 Type: -120 Info: '*' 7: Bounds: x1=50, y1=65, x2=208, y2=83 Type: -120 Info: 'Your registration code:' DITL_1074_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=69, x2=300, y2=89 Type: 8 Info: '0_63' 1: Bounds: x1=51, y1=5, x2=305, y2=67 Type: -120 Info: 'This is already a registered copy of the Exile III editor. Thank you very much - your payment will help us put out more and better games.' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_716' DITL_1073_View.txt Items: (14 entries) 0: Bounds: x1=463, y1=383, x2=521, y2=403 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_716' 2: Bounds: x1=49, y1=6, x2=288, y2=22 Type: -120 Info: '~How To Order Blades of Exile:' 3: Bounds: x1=49, y1=24, x2=508, y2=80 Type: -120 Info: 'Blades of Exile is sold on a Shareware basis. This copy contains the first scenario, the scenario editor, and a partial version of the character editor. When you pay, the full game (with all 3 scenarios) is mailed to you on 3 3.5Ó disks.' 4: Bounds: x1=49, y1=81, x2=506, y2=137 Type: -120 Info: 'Blades of Exile is $30, payable by check (made out to Spiderweb Software), money order, or credit card and comes with the full hint book, and character editor. With the registered copy, you can also play other peopleŐs scenarios!' 5: Bounds: x1=49, y1=138, x2=521, y2=180 Type: -120 Info: 'A complete order form is available in the file "Blades of Exile Docs/Order Form." Double click on it, hit the Registration Form button, and select print. Alternately...' 6: Bounds: x1=49, y1=182, x2=229, y2=196 Type: -120 Info: 'TO ORDER BY CREDIT CARD:' 7: Bounds: x1=235, y1=253, x2=464, y2=307 Type: -120 Info: 'Mail your check or money order to: |Spiderweb Software |PO Box 85659 |Seattle, WA 98145-1659' 8: Bounds: x1=235, y1=182, x2=516, y2=247 Type: -120 Info: 'By Phone: (206) 789-4438 | By FAX: (206) 789-6016 |By E-Mail: SpidWeb@spidweb.com |Send your credit card #, expiration date, name on the card, billing address for the card, and what you want.' 9: Bounds: x1=49, y1=253, x2=229, y2=267 Type: -120 Info: 'TO ORDER BY CHECK:' 10: Bounds: x1=49, y1=338, x2=521, y2=380 Type: -120 Info: 'FOREIGN ORDERS: Foreign orders are welcome! Payment can be by credit card, a money order in US dollars drawn on a US bank, or a postal money order in US dollars.' 11: Bounds: x1=54, y1=197, x2=227, y2=211 Type: -120 Info: '(VISA or MasterCard)' 12: Bounds: x1=235, y1=309, x2=498, y2=337 Type: -120 Info: 'We have a secure registration form at our web site: http://www.spidweb.com.' 13: Bounds: x1=49, y1=309, x2=229, y2=323 Type: -120 Info: 'TO ORDER BY THE WEB:' DITL_1072_View.txt Items: (24 entries) 0: Bounds: x1=441, y1=391, x2=499, y2=411 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_724' 2: Bounds: x1=60, y1=23, x2=478, y2=50 Type: -120 Info: 'There are a wide variety of magical walls and barriers which you can create and will encounter...' 3: Bounds: x1=50, y1=6, x2=285, y2=22 Type: -120 Info: 'EXILE HELP: MAGIC BARRIERS' 4: Bounds: x1=51, y1=55, x2=232, y2=141 Type: -120 Info: 'Wall of Fire - The weakest wall. Short lived and low damage. | |Wall of Force - Does more damage than a Wall of Fire and lasts a bit longer.' 5: Bounds: x1=51, y1=253, x2=230, y2=293 Type: -120 Info: 'Stinking Cloud - Lasts a short time, and curses anyone who enters.' 6: Bounds: x1=284, y1=54, x2=503, y2=158 Type: -120 Info: 'Web - Lasts until walked through. Slows down the victim, and interfers with attacks. Pause to clean off webs. | |Antimagic Field - Spells cannot be casts while in this, nor may they be targeted into it. It fades eventually.' 7: Bounds: x1=51, y1=154, x2=233, y2=240 Type: -120 Info: 'Wall of Ice - Does as much damage as a Wall of Force, but lasts much longer. | |Wall of Blades - Long lasting, and does the most damage of the wall spells.' 8: Bounds: x1=284, y1=169, x2=500, y2=250 Type: -120 Info: 'Fire Barrier - Permanent. Only removable by Dispel Barrier spell. Damages anyone who walks into it. Blocks quickfire. |Force Barrier - Like Fire Barrier, but cannot be moved through.' 9: Bounds: x1=49, y1=348, x2=498, y2=389 Type: -120 Info: 'Quickfire - The most deadly of the barriers, once created it spreads through the dungeon/town destroying everything. It can only be blocked by the two barrier spells. Antimagic fields slow it down.' 10: Bounds: x1=15, y1=59, x2=43, y2=95 Type: -120 Info: '5_1709' 11: Bounds: x1=15, y1=108, x2=43, y2=144 Type: -120 Info: '5_1708' 12: Bounds: x1=15, y1=158, x2=43, y2=194 Type: -120 Info: '5_1712' 13: Bounds: x1=15, y1=207, x2=43, y2=243 Type: -120 Info: '5_1713' 14: Bounds: x1=15, y1=257, x2=43, y2=293 Type: -120 Info: '5_1711' 15: Bounds: x1=15, y1=352, x2=43, y2=388 Type: -120 Info: '5_1715' 16: Bounds: x1=250, y1=62, x2=278, y2=98 Type: -120 Info: '5_1705' 17: Bounds: x1=250, y1=123, x2=278, y2=159 Type: -120 Info: '5_1710' 18: Bounds: x1=250, y1=177, x2=278, y2=213 Type: -120 Info: '5_1716' 19: Bounds: x1=86, y1=309, x2=497, y2=337 Type: -120 Info: 'Barrels,Crates - Can be pushed around. Have items in them sometimes.' 20: Bounds: x1=15, y1=306, x2=43, y2=342 Type: -120 Info: '5_1707' 21: Bounds: x1=53, y1=306, x2=81, y2=342 Type: -120 Info: '5_1706' 22: Bounds: x1=284, y1=261, x2=499, y2=304 Type: -120 Info: 'Sleep Wall - Walking through can put character to sleep. Very dangerous.' 23: Bounds: x1=250, y1=265, x2=278, y2=301 Type: -120 Info: '5_1714' DITL_1071_View.txt Items: (5 entries) 0: Bounds: x1=210, y1=145, x2=268, y2=165 Type: 4 Info: 'Yes' 1: Bounds: x1=117, y1=145, x2=197, y2=165 Type: 4 Info: 'Exit Exile' 2: Bounds: x1=13, y1=145, x2=109, y2=165 Type: 4 Info: 'Play as is' 3: Bounds: x1=8, y1=6, x2=270, y2=104 Type: -120 Info: 'This game is best with 256 Color Quickdraw, which you have on your system. It plays acceptably well with 16 colors. With more colors, the graphics sometimes turn to static, and the game will be unstable. ' 4: Bounds: x1=8, y1=106, x2=271, y2=137 Type: -120 Info: 'Would you like your monitor set to 256 colors?' DITL_1070_View.txt Items: (3 entries) 0: Bounds: x1=207, y1=81, x2=286, y2=101 Type: 4 Info: 'Go for it!' 1: Bounds: x1=119, y1=81, x2=200, y2=101 Type: 4 Info: 'Exit Exile' 2: Bounds: x1=10, y1=7, x2=286, y2=73 Type: -120 Info: 'Unfortunately, this program requires 8-bit Color Quickdraw to run optimally. It might work with less, or it might not work at all. Do you wish to try?' DITL_1069_3-c.txt Items: (9 entries) 0: Bounds: x1=272, y1=146, x2=338, y2=166 Type: 8 Info: '1_81' 1: Bounds: x1=197, y1=146, x2=262, y2=166 Type: 8 Info: '0_82' 2: Bounds: x1=122, y1=146, x2=188, y2=166 Type: 8 Info: '0_83' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_2700' 4: Bounds: x1=85, y1=6, x2=337, y2=50 Type: -120 Info: 'Alas, the cruel forces that are ravaging your world have claimed a new set of victims. ' 5: Bounds: x1=85, y1=51, x2=338, y2=143 Type: -120 Info: 'Anaximander greets the news of your demise with sadness, and then starts the search for a new group of adventurers. The plagues of monsters must be ended, if the Exiles are ever to return to the surface. Care to take another shot?' 6: Bounds: x1=42, y1=6, x2=78, y2=42 Type: -120 Info: '5_2701' 7: Bounds: x1=6, y1=42, x2=42, y2=78 Type: -120 Info: '5_2704' 8: Bounds: x1=42, y1=42, x2=78, y2=78 Type: -120 Info: '5_2705' DITL_1067_3-c.txt Items: (5 entries) 0: Bounds: x1=233, y1=41, x2=313, y2=61 Type: 8 Info: '1_84' 1: Bounds: x1=125, y1=41, x2=202, y2=61 Type: 8 Info: '0_105' 2: Bounds: x1=57, y1=41, x2=115, y2=61 Type: 8 Info: '0_5' 3: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_723' 4: Bounds: x1=52, y1=5, x2=314, y2=38 Type: -120 Info: '~Do you want to save before opening a new file?' DITL_1066_3-c.txt Items: (5 entries) 0: Bounds: x1=230, y1=31, x2=310, y2=51 Type: 8 Info: '1_84' 1: Bounds: x1=122, y1=31, x2=199, y2=51 Type: 8 Info: '0_85' 2: Bounds: x1=54, y1=31, x2=112, y2=51 Type: 8 Info: '0_5' 3: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_723' 4: Bounds: x1=52, y1=5, x2=306, y2=23 Type: -120 Info: '~Do you want to save before quitting?' DITL_1065_3-c.txt Items: (5 entries) 0: Bounds: x1=248, y1=164, x2=306, y2=184 Type: 8 Info: '1_52' 1: Bounds: x1=51, y1=164, x2=109, y2=184 Type: 8 Info: '0_5' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_707' 3: Bounds: x1=50, y1=3, x2=303, y2=79 Type: -120 Info: 'CREATING A PARTY: |You are now going to the party creation screen. You will be given a prefabricated party. To create new characters from scratch, press the Fry button by the existing characters.' 4: Bounds: x1=50, y1=82, x2=304, y2=157 Type: -120 Info: 'Slithzerikai and Nephilim get bonuses to their statistics, and characters with Mage and Priest Spell skill get bonuses to their spell points. These bonuses are added after character creation is completed.' DITL_1064_View.txt Items: (3 entries) 0: Bounds: x1=245, y1=34, x2=303, y2=54 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_723' 2: Bounds: x1=50, y1=6, x2=303, y2=25 Type: -120 Info: 'Loading Exile III save file failed. ' DITL_1063_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=31, x2=304, y2=51 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_723' 2: Bounds: x1=50, y1=6, x2=304, y2=22 Type: -120 Info: 'This is not an Exile II save file.' DITL_1062_View.txt Items: (8 entries) 0: Bounds: x1=431, y1=260, x2=492, y2=280 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_716' 2: Bounds: x1=50, y1=6, x2=388, y2=40 Type: -120 Info: 'Blades of Exile Character Editor v1.0.1 | Copyright 1997 Jeff Vogel, All rights reserved.' 3: Bounds: x1=50, y1=154, x2=489, y2=199 Type: -120 Info: 'Blades of Exile (with the editor, hint book, and fully usable scenario editor) is $30. For information on how to order, select 'How To Order' from the File menu.' 4: Bounds: x1=50, y1=200, x2=418, y2=232 Type: -120 Info: 'Comments and questions? The creators of Exile want to hear them. Send them to:' 5: Bounds: x1=60, y1=233, x2=414, y2=286 Type: -120 Info: 'Internet: SpidWeb@spidweb.com |America Online: SpidWeb |Compuserve: 76463,1521 |WWW: http://www.spidweb.com' 6: Bounds: x1=50, y1=102, x2=489, y2=153 Type: -120 Info: 'The Blades of Exile Editor is brought to you by Spiderweb Software - | "Where our aberrations become your reality." |"Blades of Exile" and Spiderweb Software are trademarks of Spiderweb Software.' 7: Bounds: x1=50, y1=42, x2=488, y2=101 Type: -120 Info: 'CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter (Wormius@aol.com) | Other Programming: Mariann Krizsan' DITL_1061_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=49, x2=297, y2=69 Type: 8 Info: '1_9' 1: Bounds: x1=150, y1=49, x2=228, y2=69 Type: 8 Info: '0_66' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_722' 3: Bounds: x1=48, y1=6, x2=297, y2=39 Type: -120 Info: 'There is a glowing portal here. ' DITL_1054_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=37, x2=297, y2=57 Type: 8 Info: '1_64' 1: Bounds: x1=170, y1=37, x2=228, y2=57 Type: 8 Info: '0_65' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 3: Bounds: x1=48, y1=6, x2=297, y2=27 Type: -120 Info: 'Would you like to create another PC?' DITL_1053_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=84, x2=297, y2=104 Type: 8 Info: '1_65' 1: Bounds: x1=172, y1=84, x2=230, y2=104 Type: 8 Info: '0_64' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 3: Bounds: x1=48, y1=6, x2=297, y2=73 Type: -120 Info: 'You are about to consign this character to the eternal void. Are you sure you want to do this?' DITL_1051.txt Items: (7 entries) 0: Bounds: x1=303, y1=123, x2=317, y2=137 Type: 4 Info: 'OK' 1: Bounds: x1=118, y1=36, x2=266, y2=51 Type: 16 Info: '' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_707' 3: Bounds: x1=53, y1=6, x2=275, y2=26 Type: -120 Info: '~Select a name for your PC:' 4: Bounds: x1=53, y1=36, x2=111, y2=52 Type: -120 Info: '~Name:' 5: Bounds: x1=53, y1=63, x2=270, y2=79 Type: -120 Info: '' 6: Bounds: x1=209, y1=88, x2=274, y2=110 Type: -120 Info: '1_63' DITL_1050.txt Items: (77 entries) 0: Bounds: x1=371, y1=297, x2=427, y2=317 Type: 8 Info: '1_0' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 2: Bounds: x1=50, y1=6, x2=298, y2=22 Type: -120 Info: '~Select a graphic for your PC:' 3: Bounds: x1=300, y1=297, x2=360, y2=317 Type: 8 Info: '0_5' 4: Bounds: x1=55, y1=29, x2=71, y2=46 Type: 8 Info: '2_1' 5: Bounds: x1=55, y1=74, x2=71, y2=92 Type: 8 Info: '2_0' 6: Bounds: x1=55, y1=119, x2=71, y2=137 Type: 8 Info: '2_0' 7: Bounds: x1=54, y1=164, x2=71, y2=182 Type: 8 Info: '2_0' 8: Bounds: x1=54, y1=209, x2=71, y2=227 Type: 8 Info: '2_0' 9: Bounds: x1=54, y1=254, x2=71, y2=272 Type: 8 Info: '2_0' 10: Bounds: x1=117, y1=29, x2=133, y2=46 Type: 8 Info: '2_0' 11: Bounds: x1=117, y1=74, x2=133, y2=92 Type: 8 Info: '2_0' 12: Bounds: x1=117, y1=119, x2=133, y2=137 Type: 8 Info: '2_0' 13: Bounds: x1=116, y1=164, x2=133, y2=182 Type: 8 Info: '2_0' 14: Bounds: x1=116, y1=209, x2=133, y2=227 Type: 8 Info: '2_0' 15: Bounds: x1=116, y1=254, x2=133, y2=272 Type: 8 Info: '2_0' 16: Bounds: x1=179, y1=30, x2=195, y2=47 Type: 8 Info: '2_0' 17: Bounds: x1=179, y1=75, x2=195, y2=93 Type: 8 Info: '2_0' 18: Bounds: x1=179, y1=120, x2=195, y2=138 Type: 8 Info: '2_0' 19: Bounds: x1=178, y1=165, x2=195, y2=183 Type: 8 Info: '2_0' 20: Bounds: x1=178, y1=210, x2=195, y2=228 Type: 8 Info: '2_0' 21: Bounds: x1=178, y1=255, x2=195, y2=273 Type: 8 Info: '2_0' 22: Bounds: x1=245, y1=30, x2=261, y2=47 Type: 8 Info: '2_0' 23: Bounds: x1=245, y1=75, x2=261, y2=93 Type: 8 Info: '2_0' 24: Bounds: x1=245, y1=120, x2=261, y2=138 Type: 8 Info: '2_0' 25: Bounds: x1=244, y1=165, x2=261, y2=183 Type: 8 Info: '2_0' 26: Bounds: x1=244, y1=210, x2=261, y2=228 Type: 8 Info: '2_0' 27: Bounds: x1=244, y1=255, x2=261, y2=273 Type: 8 Info: '2_0' 28: Bounds: x1=312, y1=30, x2=328, y2=47 Type: 8 Info: '2_0' 29: Bounds: x1=312, y1=75, x2=328, y2=93 Type: 8 Info: '2_0' 30: Bounds: x1=312, y1=120, x2=328, y2=138 Type: 8 Info: '2_0' 31: Bounds: x1=311, y1=165, x2=328, y2=183 Type: 8 Info: '2_0' 32: Bounds: x1=311, y1=210, x2=328, y2=228 Type: 8 Info: '2_0' 33: Bounds: x1=311, y1=255, x2=328, y2=273 Type: 8 Info: '2_0' 34: Bounds: x1=378, y1=30, x2=394, y2=47 Type: 8 Info: '2_0' 35: Bounds: x1=378, y1=75, x2=394, y2=93 Type: 8 Info: '2_0' 36: Bounds: x1=378, y1=120, x2=394, y2=138 Type: 8 Info: '2_0' 37: Bounds: x1=377, y1=165, x2=394, y2=183 Type: 8 Info: '2_0' 38: Bounds: x1=377, y1=210, x2=394, y2=228 Type: 8 Info: '2_0' 39: Bounds: x1=377, y1=255, x2=394, y2=273 Type: 8 Info: '2_0' 40: Bounds: x1=76, y1=29, x2=104, y2=64 Type: -120 Info: '5_400' 41: Bounds: x1=76, y1=74, x2=104, y2=109 Type: -120 Info: '5_401' 42: Bounds: x1=76, y1=119, x2=104, y2=154 Type: -120 Info: '5_402' 43: Bounds: x1=76, y1=164, x2=104, y2=199 Type: -120 Info: '5_403' 44: Bounds: x1=76, y1=209, x2=104, y2=244 Type: -120 Info: '5_404' 45: Bounds: x1=76, y1=254, x2=104, y2=289 Type: -120 Info: '5_405' 46: Bounds: x1=138, y1=29, x2=166, y2=64 Type: -120 Info: '5_406' 47: Bounds: x1=138, y1=74, x2=166, y2=109 Type: -120 Info: '5_407' 48: Bounds: x1=138, y1=119, x2=166, y2=154 Type: -120 Info: '5_408' 49: Bounds: x1=138, y1=164, x2=166, y2=199 Type: -120 Info: '5_409' 50: Bounds: x1=138, y1=209, x2=166, y2=244 Type: -120 Info: '5_410' 51: Bounds: x1=138, y1=254, x2=166, y2=289 Type: -120 Info: '5_411' 52: Bounds: x1=200, y1=30, x2=228, y2=65 Type: -120 Info: '5_412' 53: Bounds: x1=200, y1=75, x2=228, y2=110 Type: -120 Info: '5_413' 54: Bounds: x1=200, y1=120, x2=228, y2=155 Type: -120 Info: '5_414' 55: Bounds: x1=200, y1=165, x2=228, y2=200 Type: -120 Info: '5_415' 56: Bounds: x1=200, y1=210, x2=228, y2=245 Type: -120 Info: '5_416' 57: Bounds: x1=200, y1=255, x2=228, y2=290 Type: -120 Info: '5_417' 58: Bounds: x1=266, y1=30, x2=294, y2=65 Type: -120 Info: '5_418' 59: Bounds: x1=266, y1=75, x2=294, y2=110 Type: -120 Info: '5_419' 60: Bounds: x1=266, y1=120, x2=294, y2=155 Type: -120 Info: '5_420' 61: Bounds: x1=266, y1=165, x2=294, y2=200 Type: -120 Info: '5_421' 62: Bounds: x1=266, y1=210, x2=294, y2=245 Type: -120 Info: '5_422' 63: Bounds: x1=266, y1=255, x2=294, y2=290 Type: -120 Info: '5_423' 64: Bounds: x1=333, y1=30, x2=361, y2=65 Type: -120 Info: '5_424' 65: Bounds: x1=333, y1=75, x2=361, y2=110 Type: -120 Info: '5_425' 66: Bounds: x1=333, y1=120, x2=361, y2=155 Type: -120 Info: '5_426' 67: Bounds: x1=333, y1=165, x2=361, y2=200 Type: -120 Info: '5_427' 68: Bounds: x1=333, y1=210, x2=361, y2=245 Type: -120 Info: '5_428' 69: Bounds: x1=333, y1=255, x2=361, y2=290 Type: -120 Info: '5_429' 70: Bounds: x1=399, y1=30, x2=427, y2=65 Type: -120 Info: '5_430' 71: Bounds: x1=399, y1=75, x2=427, y2=110 Type: -120 Info: '5_431' 72: Bounds: x1=399, y1=120, x2=427, y2=155 Type: -120 Info: '5_432' 73: Bounds: x1=399, y1=165, x2=427, y2=200 Type: -120 Info: '5_433' 74: Bounds: x1=399, y1=210, x2=427, y2=245 Type: -120 Info: '5_434' 75: Bounds: x1=399, y1=255, x2=427, y2=290 Type: -120 Info: '5_435' 76: Bounds: x1=2, y1=308, x2=247, y2=324 Type: -120 Info: 'Click button to left of graphic to select.' DITL_1049.txt Items: (3 entries) 0: Bounds: x1=249, y1=30, x2=307, y2=50 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 2: Bounds: x1=52, y1=4, x2=307, y2=22 Type: -120 Info: 'No room in your inventory.' DITL_1048.txt Items: (10 entries) 0: Bounds: x1=351, y1=38, x2=409, y2=58 Type: 64 Info: '€' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_726' 2: Bounds: x1=345, y1=92, x2=381, y2=128 Type: -64 Info: '4' 3: Bounds: x1=54, y1=10, x2=316, y2=26 Type: -120 Info: '' 4: Bounds: x1=53, y1=57, x2=97, y2=73 Type: -120 Info: '~Gold:' 5: Bounds: x1=102, y1=57, x2=165, y2=73 Type: -120 Info: '' 6: Bounds: x1=190, y1=54, x2=254, y2=77 Type: 8 Info: '0_8' 7: Bounds: x1=102, y1=33, x2=165, y2=49 Type: -120 Info: '' 8: Bounds: x1=261, y1=54, x2=324, y2=77 Type: -120 Info: '1_5' 9: Bounds: x1=53, y1=33, x2=97, y2=49 Type: -120 Info: '~Cost:' DITL_1047.txt Items: (43 entries) 0: Bounds: x1=416, y1=279, x2=474, y2=299 Type: 8 Info: '1_5' 1: Bounds: x1=53, y1=8, x2=124, y2=24 Type: -120 Info: '~Alchemy:' 2: Bounds: x1=53, y1=29, x2=85, y2=45 Type: -120 Info: '~For:' 3: Bounds: x1=89, y1=29, x2=254, y2=45 Type: -120 Info: '' 4: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_720' 5: Bounds: x1=6, y1=283, x2=265, y2=300 Type: -120 Info: '*(Difficulty follows in parenthesis.)' 6: Bounds: x1=79, y1=54, x2=101, y2=70 Type: -120 Info: '~#' 7: Bounds: x1=109, y1=54, x2=184, y2=70 Type: -120 Info: '~Make:' 8: Bounds: x1=76, y1=73, x2=99, y2=93 Type: 8 Info: '0_35' 9: Bounds: x1=109, y1=75, x2=269, y2=91 Type: -120 Info: '' 10: Bounds: x1=76, y1=96, x2=99, y2=116 Type: 8 Info: '0_36' 11: Bounds: x1=109, y1=98, x2=269, y2=114 Type: -120 Info: '' 12: Bounds: x1=76, y1=119, x2=99, y2=139 Type: 8 Info: '0_37' 13: Bounds: x1=109, y1=121, x2=269, y2=137 Type: -120 Info: '' 14: Bounds: x1=76, y1=142, x2=99, y2=162 Type: 8 Info: '0_38' 15: Bounds: x1=109, y1=144, x2=269, y2=160 Type: -120 Info: '' 16: Bounds: x1=76, y1=165, x2=99, y2=185 Type: 8 Info: '0_39' 17: Bounds: x1=109, y1=167, x2=269, y2=183 Type: -120 Info: '' 18: Bounds: x1=76, y1=188, x2=99, y2=208 Type: 8 Info: '0_40' 19: Bounds: x1=109, y1=190, x2=269, y2=206 Type: -120 Info: '' 20: Bounds: x1=76, y1=211, x2=99, y2=231 Type: 8 Info: '0_41' 21: Bounds: x1=109, y1=213, x2=269, y2=229 Type: -120 Info: '' 22: Bounds: x1=76, y1=234, x2=99, y2=254 Type: 8 Info: '0_42' 23: Bounds: x1=109, y1=236, x2=269, y2=252 Type: -120 Info: '' 24: Bounds: x1=76, y1=257, x2=99, y2=277 Type: 8 Info: '0_43' 25: Bounds: x1=109, y1=259, x2=269, y2=275 Type: -120 Info: '' 26: Bounds: x1=278, y1=74, x2=301, y2=94 Type: 8 Info: '0_44' 27: Bounds: x1=311, y1=76, x2=471, y2=92 Type: -120 Info: '' 28: Bounds: x1=278, y1=97, x2=301, y2=117 Type: 8 Info: '0_45' 29: Bounds: x1=311, y1=99, x2=471, y2=115 Type: -120 Info: '' 30: Bounds: x1=278, y1=120, x2=301, y2=140 Type: 8 Info: '0_46' 31: Bounds: x1=311, y1=122, x2=471, y2=138 Type: -120 Info: '' 32: Bounds: x1=278, y1=143, x2=301, y2=163 Type: 8 Info: '0_47' 33: Bounds: x1=311, y1=145, x2=471, y2=161 Type: -120 Info: '' 34: Bounds: x1=278, y1=166, x2=301, y2=186 Type: 8 Info: '0_48' 35: Bounds: x1=311, y1=168, x2=471, y2=184 Type: -120 Info: '' 36: Bounds: x1=278, y1=189, x2=301, y2=209 Type: 8 Info: '0_49' 37: Bounds: x1=311, y1=191, x2=471, y2=207 Type: -120 Info: '' 38: Bounds: x1=278, y1=212, x2=301, y2=232 Type: 8 Info: '0_50' 39: Bounds: x1=311, y1=214, x2=471, y2=230 Type: -120 Info: '' 40: Bounds: x1=278, y1=235, x2=301, y2=255 Type: 8 Info: '0_90' 41: Bounds: x1=311, y1=237, x2=471, y2=253 Type: -120 Info: '' 42: Bounds: x1=448, y1=8, x2=506, y2=28 Type: 8 Info: '0_67' DITL_1046.txt Items: (6 entries) 0: Bounds: x1=240, y1=290, x2=298, y2=310 Type: 4 Info: 'OK' 1: Bounds: x1=323, y1=342, x2=494, y2=358 Type: -120 Info: '' 2: Bounds: x1=383, y1=299, x2=458, y2=315 Type: -120 Info: 'Map:' 3: Bounds: x1=0, y1=0, x2=391, y2=288 Type: -128 Info: '' 4: Bounds: x1=0, y1=311, x2=457, y2=359 Type: -128 Info: '' 5: Bounds: x1=240, y1=290, x2=298, y2=310 Type: 4 Info: 'OK' DITL_1045.txt Items: (4 entries) 0: Bounds: x1=182, y1=53, x2=240, y2=73 Type: 8 Info: '1_5' 1: Bounds: x1=114, y1=53, x2=172, y2=73 Type: 8 Info: '0_62' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_710' 3: Bounds: x1=48, y1=6, x2=240, y2=46 Type: -120 Info: 'This creature isn't hostile. Attack anyway?' DITL_1040.txt Items: (0 entries) DITL_1024_GOld?.txt Items: (9 entries) 0: Bounds: x1=306, y1=246, x2=364, y2=266 Type: 4 Info: 'OK' 1: Bounds: x1=216, y1=127, x2=291, y2=143 Type: 16 Info: '' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 3: Bounds: x1=49, y1=8, x2=258, y2=25 Type: -120 Info: '~Changing experience:' 4: Bounds: x1=270, y1=154, x2=345, y2=170 Type: -120 Info: '1_63' 5: Bounds: x1=49, y1=27, x2=337, y2=94 Type: -120 Info: 'Enter how much experience you want this character to have. Note that the character will not gain any more levels until the character earns at least 1 point more point of experience in the game. The most you can give is 10000.' 6: Bounds: x1=72, y1=99, x2=236, y2=115 Type: -120 Info: 'Experience for each level:' 7: Bounds: x1=238, y1=99, x2=314, y2=115 Type: -120 Info: '' 8: Bounds: x1=72, y1=127, x2=210, y2=141 Type: -120 Info: 'Amount of experience:' DITL_1023.txt Items: (0 entries) DITL_1022.txt Items: (0 entries) DITL_1021.txt Items: (22 entries) 0: Bounds: x1=354, y1=96, x2=412, y2=116 Type: 64 Info: '€' 1: Bounds: x1=59, y1=8, x2=165, y2=25 Type: -120 Info: '~Buying Food:' 2: Bounds: x1=9, y1=8, x2=45, y2=44 Type: -120 Info: '5_703' 3: Bounds: x1=360, y1=39, x2=397, y2=55 Type: -64 Info: '—' 4: Bounds: x1=103, y1=55, x2=131, y2=71 Type: -120 Info: '' 5: Bounds: x1=369, y1=54, x2=395, y2=70 Type: -64 Info: '€' 6: Bounds: x1=173, y1=55, x2=194, y2=71 Type: -120 Info: '' 7: Bounds: x1=358, y1=125, x2=433, y2=141 Type: -64 Info: '€' 8: Bounds: x1=364, y1=64, x2=401, y2=80 Type: -64 Info: '€' 9: Bounds: x1=103, y1=77, x2=166, y2=93 Type: -120 Info: '' 10: Bounds: x1=200, y1=103, x2=263, y2=126 Type: 8 Info: '0_8' 11: Bounds: x1=360, y1=80, x2=397, y2=96 Type: -64 Info: '€' 12: Bounds: x1=228, y1=77, x2=291, y2=93 Type: -120 Info: '' 13: Bounds: x1=271, y1=103, x2=334, y2=126 Type: -120 Info: '1_0' 14: Bounds: x1=120, y1=32, x2=291, y2=48 Type: -120 Info: '' 15: Bounds: x1=129, y1=103, x2=192, y2=126 Type: -120 Info: '0_26' 16: Bounds: x1=59, y1=32, x2=114, y2=48 Type: -120 Info: '~Buying:' 17: Bounds: x1=59, y1=55, x2=98, y2=71 Type: -120 Info: '~Cost:' 18: Bounds: x1=137, y1=55, x2=176, y2=71 Type: -120 Info: '~Per:' 19: Bounds: x1=201, y1=55, x2=240, y2=71 Type: -120 Info: '~food.' 20: Bounds: x1=59, y1=77, x2=98, y2=93 Type: -120 Info: '~Gold:' 21: Bounds: x1=182, y1=77, x2=221, y2=93 Type: -120 Info: '~Food:' DITL_1020_Item.txt Items: (4 entries) 0: Bounds: x1=244, y1=46, x2=302, y2=66 Type: 8 Info: '1_9' 1: Bounds: x1=176, y1=46, x2=234, y2=66 Type: 8 Info: '0_88' 2: Bounds: x1=8, y1=9, x2=44, y2=45 Type: -120 Info: '5_213' 3: Bounds: x1=50, y1=4, x2=303, y2=38 Type: -120 Info: 'There is a stout wooden lever protruding from the ground here. Pull it?' DITL_1019_View.txt Items: (71 entries) 0: Bounds: x1=418, y1=339, x2=476, y2=359 Type: 8 Info: '1_0' 1: Bounds: x1=289, y1=339, x2=347, y2=359 Type: 8 Info: '0_2' 2: Bounds: x1=352, y1=339, x2=410, y2=359 Type: 8 Info: '0_3' 3: Bounds: x1=144, y1=310, x2=250, y2=330 Type: 8 Info: '0_75' 4: Bounds: x1=257, y1=310, x2=363, y2=330 Type: 8 Info: '0_76' 5: Bounds: x1=370, y1=310, x2=476, y2=330 Type: 8 Info: '0_77' 6: Bounds: x1=9, y1=10, x2=37, y2=46 Type: -120 Info: '5_0' 7: Bounds: x1=48, y1=6, x2=123, y2=22 Type: -120 Info: '~Info on:' 8: Bounds: x1=127, y1=6, x2=301, y2=22 Type: -120 Info: '~' 9: Bounds: x1=48, y1=29, x2=101, y2=45 Type: -120 Info: '~Level:' 10: Bounds: x1=103, y1=29, x2=132, y2=45 Type: -120 Info: '~' 11: Bounds: x1=134, y1=29, x2=212, y2=45 Type: -120 Info: '~Experience:' 12: Bounds: x1=215, y1=29, x2=253, y2=45 Type: -120 Info: '~' 13: Bounds: x1=258, y1=29, x2=336, y2=45 Type: -120 Info: '~Next level:' 14: Bounds: x1=339, y1=29, x2=377, y2=45 Type: -120 Info: '~' 15: Bounds: x1=10, y1=51, x2=105, y2=67 Type: -120 Info: '~Statistics:' 16: Bounds: x1=24, y1=70, x2=116, y2=86 Type: -120 Info: '*' 17: Bounds: x1=119, y1=70, x2=157, y2=86 Type: -120 Info: '*' 18: Bounds: x1=24, y1=88, x2=116, y2=104 Type: -120 Info: '*' 19: Bounds: x1=119, y1=88, x2=157, y2=104 Type: -120 Info: '*' 20: Bounds: x1=24, y1=106, x2=116, y2=122 Type: -120 Info: '*' 21: Bounds: x1=119, y1=106, x2=157, y2=122 Type: -120 Info: '*' 22: Bounds: x1=24, y1=129, x2=116, y2=145 Type: -120 Info: '*' 23: Bounds: x1=119, y1=129, x2=157, y2=145 Type: -120 Info: '*' 24: Bounds: x1=24, y1=147, x2=116, y2=163 Type: -120 Info: '*' 25: Bounds: x1=119, y1=147, x2=157, y2=163 Type: -120 Info: '*' 26: Bounds: x1=24, y1=165, x2=116, y2=181 Type: -120 Info: '*' 27: Bounds: x1=119, y1=165, x2=157, y2=181 Type: -120 Info: '*' 28: Bounds: x1=24, y1=183, x2=116, y2=199 Type: -120 Info: '*' 29: Bounds: x1=119, y1=183, x2=157, y2=199 Type: -120 Info: '*' 30: Bounds: x1=24, y1=201, x2=116, y2=217 Type: -120 Info: '*' 31: Bounds: x1=119, y1=201, x2=157, y2=217 Type: -120 Info: '*' 32: Bounds: x1=24, y1=219, x2=116, y2=235 Type: -120 Info: '*' 33: Bounds: x1=119, y1=219, x2=157, y2=235 Type: -120 Info: '*' 34: Bounds: x1=171, y1=70, x2=263, y2=86 Type: -120 Info: '*' 35: Bounds: x1=266, y1=70, x2=304, y2=86 Type: -120 Info: '*' 36: Bounds: x1=171, y1=88, x2=263, y2=104 Type: -120 Info: '*' 37: Bounds: x1=266, y1=88, x2=304, y2=104 Type: -120 Info: '*' 38: Bounds: x1=171, y1=106, x2=263, y2=122 Type: -120 Info: '*' 39: Bounds: x1=266, y1=106, x2=304, y2=122 Type: -120 Info: '*' 40: Bounds: x1=171, y1=124, x2=263, y2=140 Type: -120 Info: '*' 41: Bounds: x1=266, y1=124, x2=304, y2=140 Type: -120 Info: '*' 42: Bounds: x1=171, y1=142, x2=263, y2=158 Type: -120 Info: '*' 43: Bounds: x1=266, y1=142, x2=304, y2=158 Type: -120 Info: '*' 44: Bounds: x1=171, y1=165, x2=263, y2=181 Type: -120 Info: '*' 45: Bounds: x1=266, y1=165, x2=304, y2=181 Type: -120 Info: '*' 46: Bounds: x1=171, y1=183, x2=263, y2=199 Type: -120 Info: '*' 47: Bounds: x1=266, y1=183, x2=304, y2=199 Type: -120 Info: '*' 48: Bounds: x1=171, y1=201, x2=263, y2=217 Type: -120 Info: '*' 49: Bounds: x1=266, y1=201, x2=304, y2=217 Type: -120 Info: '*' 50: Bounds: x1=171, y1=219, x2=263, y2=235 Type: -120 Info: '*' 51: Bounds: x1=266, y1=219, x2=304, y2=235 Type: -120 Info: '*' 52: Bounds: x1=24, y1=242, x2=116, y2=258 Type: -120 Info: '*' 53: Bounds: x1=119, y1=242, x2=157, y2=258 Type: -120 Info: '*' 54: Bounds: x1=314, y1=131, x2=389, y2=147 Type: -120 Info: '*Weapon 1:' 55: Bounds: x1=325, y1=150, x2=480, y2=168 Type: -120 Info: '*' 56: Bounds: x1=325, y1=170, x2=480, y2=188 Type: -120 Info: '*' 57: Bounds: x1=315, y1=191, x2=390, y2=207 Type: -120 Info: '*Weapon 2:' 58: Bounds: x1=326, y1=210, x2=480, y2=228 Type: -120 Info: '*' 59: Bounds: x1=326, y1=230, x2=480, y2=248 Type: -120 Info: '*' 60: Bounds: x1=11, y1=265, x2=150, y2=282 Type: -120 Info: '~Total encumbrance:' 61: Bounds: x1=156, y1=265, x2=194, y2=281 Type: -120 Info: '*' 62: Bounds: x1=199, y1=265, x2=449, y2=281 Type: -120 Info: 'Defense skill reduces this during combat.' 63: Bounds: x1=314, y1=50, x2=389, y2=66 Type: -120 Info: 'Health' 64: Bounds: x1=325, y1=69, x2=480, y2=87 Type: -120 Info: '*' 65: Bounds: x1=314, y1=89, x2=389, y2=105 Type: -120 Info: 'Spell Pts.' 66: Bounds: x1=325, y1=108, x2=480, y2=126 Type: -120 Info: '*' 67: Bounds: x1=176, y1=339, x2=282, y2=359 Type: 8 Info: '0_89' 68: Bounds: x1=11, y1=285, x2=398, y2=302 Type: -120 Info: '=' 69: Bounds: x1=382, y1=29, x2=444, y2=45 Type: -120 Info: '~Skill Pts.:' 70: Bounds: x1=445, y1=29, x2=477, y2=45 Type: -120 Info: '~' DITL_1018.txt Items: (16 entries) 0: Bounds: x1=11, y1=190, x2=195, y2=208 Type: 8 Info: '*Hit a button or type '1'-'6'.' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_706' 2: Bounds: x1=69, y1=31, x2=127, y2=51 Type: 8 Info: '0_11' 3: Bounds: x1=69, y1=56, x2=127, y2=76 Type: 8 Info: '0_12' 4: Bounds: x1=69, y1=81, x2=127, y2=101 Type: 8 Info: '0_13' 5: Bounds: x1=69, y1=106, x2=127, y2=126 Type: 8 Info: '0_14' 6: Bounds: x1=69, y1=131, x2=127, y2=151 Type: 8 Info: '0_15' 7: Bounds: x1=69, y1=156, x2=127, y2=176 Type: 8 Info: '0_16' 8: Bounds: x1=138, y1=35, x2=277, y2=51 Type: -120 Info: '+' 9: Bounds: x1=138, y1=60, x2=277, y2=76 Type: -120 Info: '+' 10: Bounds: x1=138, y1=85, x2=277, y2=101 Type: -120 Info: '+ ' 11: Bounds: x1=138, y1=110, x2=277, y2=126 Type: -120 Info: '+' 12: Bounds: x1=138, y1=135, x2=277, y2=151 Type: -120 Info: '+' 13: Bounds: x1=138, y1=160, x2=277, y2=176 Type: -120 Info: '+' 14: Bounds: x1=49, y1=10, x2=277, y2=26 Type: -120 Info: '~Select a PC:' 15: Bounds: x1=214, y1=187, x2=277, y2=212 Type: -120 Info: '1_5' DITL_1017.txt Items: (5 entries) 0: Bounds: x1=212, y1=148, x2=270, y2=168 Type: 4 Info: 'OK' 1: Bounds: x1=88, y1=34, x2=163, y2=50 Type: 16 Info: '' 2: Bounds: x1=55, y1=6, x2=196, y2=22 Type: -120 Info: '~Ask about what?' 3: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 4: Bounds: x1=146, y1=62, x2=221, y2=78 Type: -120 Info: '1_63' DITL_1016.txt Items: (0 entries) DITL_1015.txt Items: (0 entries) DITL_1014.txt Items: (3 entries) 0: Bounds: x1=260, y1=93, x2=323, y2=116 Type: -120 Info: '1_0' 1: Bounds: x1=47, y1=9, x2=320, y2=86 Type: -120 Info: '=Fred' 2: Bounds: x1=9, y1=10, x2=37, y2=46 Type: -120 Info: '5_0' DITL_1013.txt Items: (46 entries) 0: Bounds: x1=55, y1=9, x2=236, y2=25 Type: 8 Info: '~Special Characteristics:' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 2: Bounds: x1=423, y1=349, x2=486, y2=372 Type: -120 Info: '1_0' 3: Bounds: x1=161, y1=55, x2=175, y2=65 Type: -120 Info: '2_0' 4: Bounds: x1=289, y1=55, x2=303, y2=65 Type: -120 Info: '2_0' 5: Bounds: x1=447, y1=55, x2=461, y2=66 Type: -120 Info: '2_0' 6: Bounds: x1=215, y1=97, x2=229, y2=107 Type: -120 Info: '2_0' 7: Bounds: x1=215, y1=112, x2=229, y2=122 Type: -120 Info: '2_0' 8: Bounds: x1=215, y1=127, x2=229, y2=137 Type: -120 Info: '2_0' 9: Bounds: x1=215, y1=142, x2=229, y2=152 Type: -120 Info: '2_0' 10: Bounds: x1=215, y1=157, x2=229, y2=167 Type: -120 Info: '2_0' 11: Bounds: x1=416, y1=97, x2=430, y2=107 Type: -120 Info: '2_0' 12: Bounds: x1=416, y1=112, x2=430, y2=122 Type: -120 Info: '2_0' 13: Bounds: x1=416, y1=127, x2=430, y2=137 Type: -120 Info: '2_0' 14: Bounds: x1=416, y1=142, x2=430, y2=152 Type: -120 Info: '2_0' 15: Bounds: x1=416, y1=157, x2=430, y2=167 Type: -120 Info: '2_0' 16: Bounds: x1=55, y1=30, x2=120, y2=48 Type: -120 Info: '~Species:' 17: Bounds: x1=254, y1=352, x2=304, y2=368 Type: -120 Info: '' 18: Bounds: x1=15, y1=282, x2=484, y2=341 Type: -120 Info: '=Select species and traits.' 19: Bounds: x1=55, y1=53, x2=130, y2=68 Type: -120 Info: '*Human (0%)' 20: Bounds: x1=186, y1=53, x2=261, y2=68 Type: -120 Info: '*Nephilim (%12)' 21: Bounds: x1=316, y1=53, x2=408, y2=68 Type: -120 Info: '*Slithzerikai (%20)' 22: Bounds: x1=55, y1=95, x2=130, y2=110 Type: -120 Info: '*Toughness (%10)' 23: Bounds: x1=55, y1=110, x2=130, y2=125 Type: -120 Info: '*Magically Apt. (%20)' 24: Bounds: x1=55, y1=125, x2=171, y2=140 Type: -120 Info: '*Ambidextrous (%8)' 25: Bounds: x1=55, y1=140, x2=130, y2=155 Type: -120 Info: '*Nimble Fingers (%10)' 26: Bounds: x1=55, y1=155, x2=130, y2=170 Type: -120 Info: '*Cave Lore (%4)' 27: Bounds: x1=236, y1=95, x2=362, y2=110 Type: -120 Info: '*Woodsman (%6)' 28: Bounds: x1=55, y1=197, x2=171, y2=212 Type: -120 Info: '*Sluggish (%-10)' 29: Bounds: x1=55, y1=212, x2=130, y2=227 Type: -120 Info: '*Magically Inept (%-8)' 30: Bounds: x1=55, y1=227, x2=130, y2=242 Type: -120 Info: '*Frail (%-8)' 31: Bounds: x1=55, y1=242, x2=181, y2=257 Type: -120 Info: '*Chronic Disease (%-20)' 32: Bounds: x1=19, y1=352, x2=235, y2=368 Type: -120 Info: 'Experience needed to gain each level:' 33: Bounds: x1=55, y1=74, x2=130, y2=90 Type: -120 Info: '~Advantages' 34: Bounds: x1=55, y1=178, x2=130, y2=194 Type: -120 Info: '~Disadvantages' 35: Bounds: x1=237, y1=198, x2=251, y2=208 Type: -120 Info: '2_0' 36: Bounds: x1=237, y1=213, x2=251, y2=223 Type: -120 Info: '2_0' 37: Bounds: x1=237, y1=228, x2=251, y2=238 Type: -120 Info: '2_0' 38: Bounds: x1=237, y1=243, x2=251, y2=253 Type: -120 Info: '2_0' 39: Bounds: x1=237, y1=258, x2=251, y2=268 Type: -120 Info: '2_0' 40: Bounds: x1=236, y1=110, x2=362, y2=125 Type: -120 Info: '*Good Constitution (%10)' 41: Bounds: x1=236, y1=125, x2=362, y2=140 Type: -120 Info: '*Highly Alert (%7)' 42: Bounds: x1=236, y1=140, x2=362, y2=155 Type: -120 Info: '*Exceptional Strength (%12)' 43: Bounds: x1=236, y1=155, x2=362, y2=170 Type: -120 Info: '*Recuperation (%15)' 44: Bounds: x1=55, y1=257, x2=181, y2=272 Type: -120 Info: '*Bad Back (%-8)' 45: Bounds: x1=289, y1=223, x2=493, y2=266 Type: -120 Info: 'Number in () is how much having that trait affects the experience you need to gain a level.' DITL_1012_GOld?.txt Items: (5 entries) 0: Bounds: x1=261, y1=104, x2=319, y2=124 Type: 4 Info: 'OK' 1: Bounds: x1=133, y1=36, x2=208, y2=52 Type: 16 Info: 'xxxx' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 3: Bounds: x1=49, y1=8, x2=258, y2=25 Type: -120 Info: '~How much gold do you want?' 4: Bounds: x1=184, y1=66, x2=259, y2=82 Type: -120 Info: '1_63' DITL_1011_Item.txt Items: (4 entries) 0: Bounds: x1=236, y1=48, x2=294, y2=68 Type: 8 Info: '1_9' 1: Bounds: x1=168, y1=48, x2=226, y2=68 Type: 8 Info: '0_61' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_412' 3: Bounds: x1=48, y1=6, x2=294, y2=41 Type: -120 Info: 'This item is clearly someone's property. Do you steal it?' DITL_1010.txt Items: (81 entries) 0: Bounds: x1=38, y1=99, x2=171, y2=116 Type: 8 Info: '~Main statistics:' 1: Bounds: x1=56, y1=8, x2=166, y2=24 Type: -120 Info: '~Training For:' 2: Bounds: x1=231, y1=53, x2=254, y2=73 Type: 8 Info: '0_7' 3: Bounds: x1=256, y1=53, x2=279, y2=73 Type: 8 Info: '0_6' 4: Bounds: x1=231, y1=75, x2=254, y2=95 Type: 8 Info: '0_7' 5: Bounds: x1=256, y1=75, x2=279, y2=95 Type: 8 Info: '0_6' 6: Bounds: x1=231, y1=119, x2=254, y2=139 Type: 8 Info: '0_7' 7: Bounds: x1=256, y1=119, x2=279, y2=139 Type: 8 Info: '0_6' 8: Bounds: x1=231, y1=141, x2=254, y2=161 Type: 8 Info: '0_7' 9: Bounds: x1=256, y1=141, x2=279, y2=161 Type: 8 Info: '0_6' 10: Bounds: x1=231, y1=163, x2=254, y2=183 Type: 8 Info: '0_7' 11: Bounds: x1=256, y1=163, x2=279, y2=183 Type: 8 Info: '0_6' 12: Bounds: x1=231, y1=204, x2=254, y2=224 Type: 8 Info: '0_7' 13: Bounds: x1=256, y1=204, x2=279, y2=224 Type: 8 Info: '0_6' 14: Bounds: x1=231, y1=226, x2=254, y2=246 Type: 8 Info: '0_7' 15: Bounds: x1=256, y1=226, x2=279, y2=246 Type: 8 Info: '0_6' 16: Bounds: x1=231, y1=248, x2=254, y2=268 Type: 8 Info: '0_7' 17: Bounds: x1=256, y1=248, x2=279, y2=268 Type: 8 Info: '0_6' 18: Bounds: x1=231, y1=270, x2=254, y2=290 Type: 8 Info: '0_7' 19: Bounds: x1=256, y1=270, x2=279, y2=290 Type: 8 Info: '0_6' 20: Bounds: x1=231, y1=292, x2=254, y2=312 Type: 8 Info: '0_7' 21: Bounds: x1=256, y1=292, x2=279, y2=312 Type: 8 Info: '0_6' 22: Bounds: x1=231, y1=314, x2=254, y2=334 Type: 8 Info: '0_7' 23: Bounds: x1=256, y1=314, x2=279, y2=334 Type: 8 Info: '0_6' 24: Bounds: x1=472, y1=74, x2=495, y2=94 Type: 8 Info: '0_7' 25: Bounds: x1=497, y1=74, x2=520, y2=94 Type: 8 Info: '0_6' 26: Bounds: x1=472, y1=96, x2=495, y2=116 Type: 8 Info: '0_7' 27: Bounds: x1=497, y1=96, x2=520, y2=116 Type: 8 Info: '0_6' 28: Bounds: x1=472, y1=118, x2=495, y2=138 Type: 8 Info: '0_7' 29: Bounds: x1=497, y1=118, x2=520, y2=138 Type: 8 Info: '0_6' 30: Bounds: x1=472, y1=140, x2=495, y2=160 Type: 8 Info: '0_7' 31: Bounds: x1=497, y1=140, x2=520, y2=160 Type: 8 Info: '0_6' 32: Bounds: x1=472, y1=162, x2=495, y2=182 Type: 8 Info: '0_7' 33: Bounds: x1=497, y1=162, x2=520, y2=182 Type: 8 Info: '0_6' 34: Bounds: x1=472, y1=206, x2=495, y2=226 Type: 8 Info: '0_7' 35: Bounds: x1=497, y1=206, x2=520, y2=226 Type: 8 Info: '0_6' 36: Bounds: x1=472, y1=228, x2=495, y2=248 Type: 8 Info: '0_7' 37: Bounds: x1=497, y1=228, x2=520, y2=248 Type: 8 Info: '0_6' 38: Bounds: x1=472, y1=250, x2=495, y2=270 Type: 8 Info: '0_7' 39: Bounds: x1=497, y1=250, x2=520, y2=270 Type: 8 Info: '0_6' 40: Bounds: x1=472, y1=272, x2=495, y2=292 Type: 8 Info: '0_7' 41: Bounds: x1=497, y1=272, x2=520, y2=292 Type: 8 Info: '0_6' 42: Bounds: x1=472, y1=294, x2=495, y2=314 Type: 8 Info: '0_7' 43: Bounds: x1=497, y1=294, x2=520, y2=314 Type: 8 Info: '0_6' 44: Bounds: x1=6, y1=7, x2=42, y2=43 Type: -120 Info: '5_707' 45: Bounds: x1=148, y1=344, x2=223, y2=360 Type: -120 Info: '' 46: Bounds: x1=300, y1=344, x2=375, y2=360 Type: -120 Info: '' 47: Bounds: x1=403, y1=355, x2=466, y2=380 Type: 8 Info: '0_4' 48: Bounds: x1=403, y1=329, x2=466, y2=352 Type: 8 Info: '0_2' 49: Bounds: x1=470, y1=329, x2=533, y2=352 Type: 8 Info: '0_3' 50: Bounds: x1=177, y1=8, x2=343, y2=24 Type: -120 Info: '' 51: Bounds: x1=194, y1=56, x2=222, y2=71 Type: -120 Info: '' 52: Bounds: x1=194, y1=77, x2=222, y2=92 Type: -120 Info: '' 53: Bounds: x1=194, y1=121, x2=222, y2=136 Type: -120 Info: '' 54: Bounds: x1=194, y1=143, x2=222, y2=158 Type: -120 Info: '' 55: Bounds: x1=194, y1=165, x2=222, y2=180 Type: -120 Info: '' 56: Bounds: x1=194, y1=207, x2=222, y2=222 Type: -120 Info: '' 57: Bounds: x1=194, y1=229, x2=222, y2=244 Type: -120 Info: '' 58: Bounds: x1=194, y1=251, x2=222, y2=266 Type: -120 Info: '' 59: Bounds: x1=194, y1=272, x2=222, y2=287 Type: -120 Info: '' 60: Bounds: x1=194, y1=294, x2=222, y2=309 Type: -120 Info: '' 61: Bounds: x1=194, y1=316, x2=222, y2=331 Type: -120 Info: '' 62: Bounds: x1=435, y1=76, x2=463, y2=91 Type: -120 Info: '' 63: Bounds: x1=435, y1=98, x2=464, y2=113 Type: -120 Info: '' 64: Bounds: x1=435, y1=121, x2=464, y2=136 Type: -120 Info: '' 65: Bounds: x1=435, y1=142, x2=464, y2=157 Type: -120 Info: '' 66: Bounds: x1=435, y1=164, x2=464, y2=179 Type: -120 Info: '' 67: Bounds: x1=434, y1=208, x2=463, y2=223 Type: -120 Info: '' 68: Bounds: x1=434, y1=230, x2=463, y2=245 Type: -120 Info: '' 69: Bounds: x1=434, y1=252, x2=463, y2=267 Type: -120 Info: '' 70: Bounds: x1=434, y1=274, x2=463, y2=289 Type: -120 Info: '' 71: Bounds: x1=434, y1=296, x2=463, y2=311 Type: -120 Info: '' 72: Bounds: x1=470, y1=355, x2=533, y2=380 Type: -120 Info: '1_5' 73: Bounds: x1=56, y1=32, x2=284, y2=48 Type: -120 Info: '~Skill: Cost: Level:' 74: Bounds: x1=292, y1=32, x2=520, y2=48 Type: -120 Info: '~Skill: Cost: Level:' 75: Bounds: x1=38, y1=185, x2=171, y2=202 Type: 8 Info: '~Warrior Skills:' 76: Bounds: x1=292, y1=53, x2=425, y2=70 Type: 8 Info: '~Magic Skills:' 77: Bounds: x1=292, y1=185, x2=425, y2=202 Type: 8 Info: '~Other Skills:' 78: Bounds: x1=6, y1=365, x2=388, y2=381 Type: -120 Info: '*Cost: (Skill pts./Gold) ' 79: Bounds: x1=71, y1=344, x2=139, y2=360 Type: -120 Info: '*Skill Pts.:' 80: Bounds: x1=252, y1=344, x2=294, y2=360 Type: -120 Info: '*Gold:' DITL_999.txt Items: (30 entries) 0: Bounds: x1=21, y1=187, x2=158, y2=203 Type: 8 Info: '~Immunities:' 1: Bounds: x1=54, y1=7, x2=160, y2=23 Type: -120 Info: '~Monster Info:' 2: Bounds: x1=249, y1=297, x2=312, y2=320 Type: -120 Info: '1_0' 3: Bounds: x1=12, y1=8, x2=40, y2=44 Type: -120 Info: '5_0' 4: Bounds: x1=104, y1=32, x2=299, y2=48 Type: -120 Info: '' 5: Bounds: x1=53, y1=59, x2=78, y2=75 Type: -120 Info: '' 6: Bounds: x1=134, y1=59, x2=181, y2=75 Type: -120 Info: '' 7: Bounds: x1=258, y1=59, x2=305, y2=75 Type: -120 Info: '' 8: Bounds: x1=57, y1=85, x2=82, y2=101 Type: -120 Info: '' 9: Bounds: x1=127, y1=85, x2=152, y2=101 Type: -120 Info: '' 10: Bounds: x1=205, y1=85, x2=237, y2=101 Type: -120 Info: '' 11: Bounds: x1=280, y1=85, x2=305, y2=101 Type: -120 Info: '' 12: Bounds: x1=63, y1=111, x2=107, y2=127 Type: -120 Info: '' 13: Bounds: x1=160, y1=111, x2=204, y2=127 Type: -120 Info: '' 14: Bounds: x1=261, y1=111, x2=305, y2=127 Type: -120 Info: '' 15: Bounds: x1=78, y1=137, x2=103, y2=154 Type: -120 Info: '' 16: Bounds: x1=188, y1=137, x2=213, y2=154 Type: -120 Info: '' 17: Bounds: x1=280, y1=137, x2=305, y2=154 Type: -120 Info: '' 18: Bounds: x1=67, y1=165, x2=305, y2=181 Type: -120 Info: '' 19: Bounds: x1=118, y1=205, x2=132, y2=215 Type: -120 Info: '2_0' 20: Bounds: x1=118, y1=220, x2=132, y2=230 Type: -120 Info: '2_0' 21: Bounds: x1=118, y1=235, x2=132, y2=245 Type: -120 Info: '2_0' 22: Bounds: x1=118, y1=250, x2=132, y2=260 Type: -120 Info: '2_0' 23: Bounds: x1=241, y1=205, x2=255, y2=215 Type: -120 Info: '2_0' 24: Bounds: x1=241, y1=220, x2=255, y2=230 Type: -120 Info: '2_0' 25: Bounds: x1=241, y1=235, x2=255, y2=245 Type: -120 Info: '2_0' 26: Bounds: x1=241, y1=250, x2=255, y2=260 Type: -120 Info: '2_0' 27: Bounds: x1=11, y1=297, x2=74, y2=320 Type: -120 Info: '0_2' 28: Bounds: x1=74, y1=297, x2=137, y2=320 Type: -120 Info: '0_3' 29: Bounds: x1=10, y1=266, x2=315, y2=294 Type: -120 Info: '*(To make monsters appear in roster menu, cast Scry Monster on them.)' DITL_998.txt Items: (20 entries) 0: Bounds: x1=8, y1=9, x2=36, y2=45 Type: 8 Info: '5_0' 1: Bounds: x1=45, y1=6, x2=147, y2=22 Type: -120 Info: '~Item Info:' 2: Bounds: x1=101, y1=33, x2=242, y2=49 Type: -120 Info: '+' 3: Bounds: x1=58, y1=61, x2=199, y2=77 Type: -120 Info: '+' 4: Bounds: x1=245, y1=61, x2=292, y2=77 Type: -120 Info: '+' 5: Bounds: x1=58, y1=89, x2=83, y2=104 Type: -120 Info: '+' 6: Bounds: x1=146, y1=89, x2=171, y2=104 Type: -120 Info: '+' 7: Bounds: x1=231, y1=89, x2=256, y2=104 Type: -120 Info: '+' 8: Bounds: x1=65, y1=117, x2=90, y2=133 Type: -120 Info: '+' 9: Bounds: x1=138, y1=118, x2=164, y2=134 Type: -120 Info: '+' 10: Bounds: x1=255, y1=118, x2=280, y2=134 Type: -120 Info: '+' 11: Bounds: x1=61, y1=168, x2=291, y2=184 Type: -120 Info: '+' 12: Bounds: x1=232, y1=307, x2=295, y2=330 Type: -120 Info: '1_0' 13: Bounds: x1=88, y1=307, x2=151, y2=330 Type: -120 Info: '0_2' 14: Bounds: x1=157, y1=307, x2=220, y2=330 Type: -120 Info: '0_3' 15: Bounds: x1=213, y1=8, x2=227, y2=18 Type: -120 Info: '2_0' 16: Bounds: x1=280, y1=8, x2=294, y2=18 Type: -120 Info: '2_0' 17: Bounds: x1=8, y1=192, x2=110, y2=208 Type: -120 Info: '~Description:' 18: Bounds: x1=8, y1=210, x2=294, y2=297 Type: -120 Info: '=' 19: Bounds: x1=60, y1=142, x2=104, y2=157 Type: -120 Info: '+' DITL_997.txt Items: (7 entries) 0: Bounds: x1=303, y1=38, x2=361, y2=58 Type: 64 Info: '—' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_724' 2: Bounds: x1=199, y1=202, x2=262, y2=225 Type: -120 Info: '1_0' 3: Bounds: x1=55, y1=202, x2=118, y2=225 Type: -120 Info: '0_2' 4: Bounds: x1=124, y1=202, x2=187, y2=225 Type: -120 Info: '0_3' 5: Bounds: x1=55, y1=17, x2=234, y2=33 Type: -120 Info: '7_0' 6: Bounds: x1=17, y1=55, x2=255, y2=184 Type: -120 Info: '=' DITL_996.txt Items: (25 entries) 0: Bounds: x1=54, y1=10, x2=217, y2=25 Type: 8 Info: '~Alchemy known:' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_720' 2: Bounds: x1=355, y1=187, x2=418, y2=210 Type: -120 Info: '1_0' 3: Bounds: x1=217, y1=33, x2=231, y2=43 Type: -120 Info: '2_0' 4: Bounds: x1=217, y1=47, x2=231, y2=57 Type: -120 Info: '2_0' 5: Bounds: x1=217, y1=61, x2=231, y2=71 Type: -120 Info: '2_0' 6: Bounds: x1=217, y1=75, x2=231, y2=85 Type: -120 Info: '2_0' 7: Bounds: x1=217, y1=89, x2=231, y2=99 Type: -120 Info: '2_0' 8: Bounds: x1=217, y1=103, x2=231, y2=113 Type: -120 Info: '2_0' 9: Bounds: x1=217, y1=117, x2=231, y2=127 Type: -120 Info: '2_0' 10: Bounds: x1=217, y1=131, x2=231, y2=141 Type: -120 Info: '2_0' 11: Bounds: x1=217, y1=145, x2=231, y2=155 Type: -120 Info: '2_0' 12: Bounds: x1=217, y1=159, x2=231, y2=169 Type: -120 Info: '2_0' 13: Bounds: x1=402, y1=33, x2=416, y2=43 Type: -120 Info: '2_0' 14: Bounds: x1=402, y1=47, x2=416, y2=57 Type: -120 Info: '2_0' 15: Bounds: x1=402, y1=61, x2=416, y2=71 Type: -120 Info: '2_0' 16: Bounds: x1=402, y1=75, x2=416, y2=85 Type: -120 Info: '2_0' 17: Bounds: x1=402, y1=89, x2=416, y2=99 Type: -120 Info: '2_0' 18: Bounds: x1=402, y1=103, x2=416, y2=113 Type: -120 Info: '2_0' 19: Bounds: x1=402, y1=117, x2=416, y2=127 Type: -120 Info: '2_0' 20: Bounds: x1=402, y1=131, x2=416, y2=141 Type: -120 Info: '2_0' 21: Bounds: x1=402, y1=145, x2=416, y2=155 Type: -120 Info: '2_0' 22: Bounds: x1=402, y1=159, x2=416, y2=169 Type: -120 Info: '2_0' 23: Bounds: x1=8, y1=174, x2=207, y2=190 Type: -120 Info: 'Number in ( ) is minimum skill to make.' 24: Bounds: x1=8, y1=191, x2=207, y2=207 Type: -120 Info: 'Click button to right to add/lose.' DITL_993_3-c.txt Items: (5 entries) 0: Bounds: x1=271, y1=36, x2=329, y2=56 Type: 8 Info: '1_60' 1: Bounds: x1=161, y1=36, x2=236, y2=56 Type: 8 Info: '0_59' 2: Bounds: x1=50, y1=36, x2=125, y2=56 Type: 8 Info: '0_58' 3: Bounds: x1=50, y1=8, x2=302, y2=27 Type: -120 Info: 'This door is locked. What do you do?' 4: Bounds: x1=8, y1=8, x2=36, y2=44 Type: -120 Info: '5_112' DITL_991.txt Items: (69 entries) 0: Bounds: x1=579, y1=164, x2=637, y2=184 Type: 4 Info: 'Button' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_714' 2: Bounds: x1=102, y1=57, x2=116, y2=67 Type: -120 Info: '2_0' 3: Bounds: x1=102, y1=69, x2=116, y2=79 Type: -120 Info: '2_0' 4: Bounds: x1=102, y1=81, x2=116, y2=91 Type: -120 Info: '2_0' 5: Bounds: x1=102, y1=93, x2=116, y2=103 Type: -120 Info: '2_0' 6: Bounds: x1=102, y1=105, x2=116, y2=115 Type: -120 Info: '2_0' 7: Bounds: x1=102, y1=117, x2=116, y2=127 Type: -120 Info: '2_0' 8: Bounds: x1=102, y1=129, x2=116, y2=139 Type: -120 Info: '2_0' 9: Bounds: x1=102, y1=141, x2=116, y2=151 Type: -120 Info: '2_0' 10: Bounds: x1=102, y1=153, x2=116, y2=163 Type: -120 Info: '2_0' 11: Bounds: x1=102, y1=165, x2=116, y2=175 Type: -120 Info: '2_0' 12: Bounds: x1=220, y1=57, x2=234, y2=67 Type: -120 Info: '2_0' 13: Bounds: x1=220, y1=69, x2=234, y2=79 Type: -120 Info: '2_0' 14: Bounds: x1=220, y1=81, x2=234, y2=91 Type: -120 Info: '2_0' 15: Bounds: x1=220, y1=93, x2=234, y2=103 Type: -120 Info: '2_0' 16: Bounds: x1=220, y1=105, x2=234, y2=115 Type: -120 Info: '2_0' 17: Bounds: x1=220, y1=117, x2=234, y2=127 Type: -120 Info: '2_0' 18: Bounds: x1=220, y1=129, x2=234, y2=139 Type: -120 Info: '2_0' 19: Bounds: x1=220, y1=141, x2=234, y2=151 Type: -120 Info: '2_0' 20: Bounds: x1=220, y1=153, x2=234, y2=163 Type: -120 Info: '2_0' 21: Bounds: x1=220, y1=165, x2=234, y2=175 Type: -120 Info: '2_0' 22: Bounds: x1=338, y1=57, x2=352, y2=67 Type: -120 Info: '2_0' 23: Bounds: x1=338, y1=69, x2=352, y2=79 Type: -120 Info: '2_0' 24: Bounds: x1=338, y1=81, x2=352, y2=91 Type: -120 Info: '2_0' 25: Bounds: x1=338, y1=93, x2=352, y2=103 Type: -120 Info: '2_0' 26: Bounds: x1=338, y1=105, x2=352, y2=115 Type: -120 Info: '2_0' 27: Bounds: x1=338, y1=117, x2=352, y2=127 Type: -120 Info: '2_0' 28: Bounds: x1=338, y1=129, x2=352, y2=139 Type: -120 Info: '2_0' 29: Bounds: x1=338, y1=141, x2=352, y2=151 Type: -120 Info: '2_0' 30: Bounds: x1=338, y1=153, x2=352, y2=163 Type: -120 Info: '2_0' 31: Bounds: x1=338, y1=165, x2=352, y2=175 Type: -120 Info: '2_0' 32: Bounds: x1=456, y1=57, x2=470, y2=67 Type: -120 Info: '2_0' 33: Bounds: x1=456, y1=69, x2=470, y2=79 Type: -120 Info: '2_0' 34: Bounds: x1=456, y1=81, x2=470, y2=91 Type: -120 Info: '2_0' 35: Bounds: x1=456, y1=93, x2=470, y2=103 Type: -120 Info: '2_0' 36: Bounds: x1=456, y1=105, x2=470, y2=115 Type: -120 Info: '2_0' 37: Bounds: x1=456, y1=117, x2=470, y2=127 Type: -120 Info: '2_0' 38: Bounds: x1=456, y1=129, x2=470, y2=139 Type: -120 Info: '2_0' 39: Bounds: x1=456, y1=141, x2=470, y2=151 Type: -120 Info: '2_0' 40: Bounds: x1=102, y1=188, x2=116, y2=198 Type: -120 Info: '2_0' 41: Bounds: x1=102, y1=200, x2=116, y2=210 Type: -120 Info: '2_0' 42: Bounds: x1=102, y1=212, x2=116, y2=222 Type: -120 Info: '2_0' 43: Bounds: x1=102, y1=224, x2=116, y2=234 Type: -120 Info: '2_0' 44: Bounds: x1=102, y1=236, x2=116, y2=246 Type: -120 Info: '2_0' 45: Bounds: x1=102, y1=248, x2=116, y2=258 Type: -120 Info: '2_0' 46: Bounds: x1=102, y1=260, x2=116, y2=270 Type: -120 Info: '2_0' 47: Bounds: x1=102, y1=272, x2=116, y2=282 Type: -120 Info: '2_0' 48: Bounds: x1=220, y1=188, x2=234, y2=198 Type: -120 Info: '2_0' 49: Bounds: x1=220, y1=200, x2=234, y2=210 Type: -120 Info: '2_0' 50: Bounds: x1=220, y1=212, x2=234, y2=222 Type: -120 Info: '2_0' 51: Bounds: x1=220, y1=224, x2=234, y2=234 Type: -120 Info: '2_0' 52: Bounds: x1=220, y1=236, x2=234, y2=246 Type: -120 Info: '2_0' 53: Bounds: x1=220, y1=248, x2=234, y2=258 Type: -120 Info: '2_0' 54: Bounds: x1=220, y1=260, x2=234, y2=270 Type: -120 Info: '2_0' 55: Bounds: x1=220, y1=272, x2=234, y2=282 Type: -120 Info: '2_0' 56: Bounds: x1=338, y1=188, x2=352, y2=198 Type: -120 Info: '2_0' 57: Bounds: x1=338, y1=200, x2=352, y2=210 Type: -120 Info: '2_0' 58: Bounds: x1=338, y1=212, x2=352, y2=222 Type: -120 Info: '2_0' 59: Bounds: x1=338, y1=224, x2=352, y2=234 Type: -120 Info: '2_0' 60: Bounds: x1=338, y1=236, x2=352, y2=246 Type: -120 Info: '2_0' 61: Bounds: x1=338, y1=248, x2=352, y2=258 Type: -120 Info: '2_0' 62: Bounds: x1=338, y1=260, x2=352, y2=270 Type: -120 Info: '2_0' 63: Bounds: x1=338, y1=272, x2=352, y2=282 Type: -120 Info: '2_0' 64: Bounds: x1=422, y1=310, x2=485, y2=333 Type: -120 Info: '1_0' 65: Bounds: x1=12, y1=310, x2=75, y2=333 Type: -120 Info: '0_2' 66: Bounds: x1=79, y1=309, x2=143, y2=332 Type: -120 Info: '0_3' 67: Bounds: x1=53, y1=15, x2=136, y2=31 Type: -120 Info: '~Spells For:' 68: Bounds: x1=146, y1=15, x2=332, y2=31 Type: -120 Info: '+' DITL_989.txt Items: (47 entries) 0: Bounds: x1=455, y1=320, x2=513, y2=340 Type: 8 Info: '1_0' 1: Bounds: x1=50, y1=16, x2=255, y2=32 Type: -120 Info: '~Create/Edit Party:' 2: Bounds: x1=9, y1=324, x2=190, y2=339 Type: -120 Info: '*Click PC name to rename.' 3: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 4: Bounds: x1=93, y1=62, x2=245, y2=78 Type: -120 Info: '8_1' 5: Bounds: x1=258, y1=50, x2=316, y2=70 Type: 8 Info: '0_96' 6: Bounds: x1=324, y1=50, x2=382, y2=70 Type: 8 Info: '0_95' 7: Bounds: x1=390, y1=50, x2=448, y2=70 Type: 8 Info: '0_31' 8: Bounds: x1=42, y1=63, x2=82, y2=79 Type: -120 Info: '~PC #1' 9: Bounds: x1=93, y1=107, x2=245, y2=123 Type: -120 Info: '8_1' 10: Bounds: x1=258, y1=95, x2=316, y2=115 Type: 8 Info: '0_96' 11: Bounds: x1=324, y1=95, x2=382, y2=115 Type: 8 Info: '0_95' 12: Bounds: x1=390, y1=95, x2=448, y2=115 Type: 8 Info: '0_31' 13: Bounds: x1=42, y1=108, x2=82, y2=124 Type: -120 Info: '~PC #2' 14: Bounds: x1=93, y1=152, x2=245, y2=168 Type: -120 Info: '8_1' 15: Bounds: x1=258, y1=140, x2=316, y2=160 Type: 8 Info: '0_96' 16: Bounds: x1=324, y1=140, x2=382, y2=160 Type: 8 Info: '0_95' 17: Bounds: x1=390, y1=140, x2=448, y2=160 Type: 8 Info: '0_31' 18: Bounds: x1=42, y1=153, x2=82, y2=169 Type: -120 Info: '~PC #3' 19: Bounds: x1=93, y1=197, x2=245, y2=213 Type: -120 Info: '8_1' 20: Bounds: x1=258, y1=185, x2=316, y2=205 Type: 8 Info: '0_96' 21: Bounds: x1=324, y1=185, x2=382, y2=205 Type: 8 Info: '0_95' 22: Bounds: x1=390, y1=185, x2=448, y2=205 Type: 8 Info: '0_31' 23: Bounds: x1=42, y1=198, x2=82, y2=214 Type: -120 Info: '~PC #4' 24: Bounds: x1=93, y1=242, x2=245, y2=258 Type: -120 Info: '8_1' 25: Bounds: x1=258, y1=230, x2=316, y2=250 Type: 8 Info: '0_96' 26: Bounds: x1=324, y1=230, x2=382, y2=250 Type: 8 Info: '0_95' 27: Bounds: x1=390, y1=230, x2=448, y2=250 Type: 8 Info: '0_31' 28: Bounds: x1=42, y1=243, x2=82, y2=259 Type: -120 Info: '~PC #5' 29: Bounds: x1=93, y1=287, x2=245, y2=303 Type: -120 Info: '8_1' 30: Bounds: x1=258, y1=275, x2=316, y2=295 Type: 8 Info: '0_96' 31: Bounds: x1=324, y1=275, x2=382, y2=295 Type: 8 Info: '0_95' 32: Bounds: x1=390, y1=275, x2=448, y2=295 Type: 8 Info: '0_31' 33: Bounds: x1=42, y1=288, x2=82, y2=304 Type: -120 Info: '~PC #6' 34: Bounds: x1=455, y1=50, x2=513, y2=70 Type: 8 Info: '0_97' 35: Bounds: x1=455, y1=95, x2=513, y2=115 Type: 8 Info: '0_97' 36: Bounds: x1=455, y1=140, x2=513, y2=160 Type: 8 Info: '0_97' 37: Bounds: x1=455, y1=185, x2=513, y2=205 Type: 8 Info: '0_97' 38: Bounds: x1=455, y1=230, x2=513, y2=250 Type: 8 Info: '0_97' 39: Bounds: x1=455, y1=275, x2=513, y2=295 Type: 8 Info: '0_97' 40: Bounds: x1=498, y1=4, x2=519, y2=20 Type: 8 Info: '0_67' 41: Bounds: x1=12, y1=52, x2=40, y2=88 Type: 8 Info: '5_0' 42: Bounds: x1=12, y1=97, x2=40, y2=133 Type: 8 Info: '5_0' 43: Bounds: x1=12, y1=142, x2=40, y2=178 Type: 8 Info: '5_0' 44: Bounds: x1=12, y1=187, x2=40, y2=223 Type: 8 Info: '5_0' 45: Bounds: x1=12, y1=232, x2=40, y2=268 Type: 8 Info: '5_0' 46: Bounds: x1=12, y1=277, x2=40, y2=313 Type: 8 Info: '5_0' DITL_988_View.txt Items: (16 entries) 0: Bounds: x1=238, y1=145, x2=296, y2=165 Type: 8 Info: '1_5' 1: Bounds: x1=50, y1=50, x2=74, y2=70 Type: 8 Info: '0_35' 2: Bounds: x1=83, y1=52, x2=255, y2=68 Type: -120 Info: '+(spot empty)' 3: Bounds: x1=262, y1=52, x2=293, y2=68 Type: -120 Info: '+' 4: Bounds: x1=50, y1=72, x2=74, y2=92 Type: 8 Info: '0_36' 5: Bounds: x1=83, y1=74, x2=255, y2=90 Type: -120 Info: '+(spot empty)' 6: Bounds: x1=262, y1=74, x2=293, y2=90 Type: -120 Info: '+' 7: Bounds: x1=50, y1=94, x2=74, y2=114 Type: 8 Info: '0_37' 8: Bounds: x1=83, y1=96, x2=255, y2=112 Type: -120 Info: '+(spot empty)' 9: Bounds: x1=262, y1=96, x2=293, y2=112 Type: -120 Info: '+' 10: Bounds: x1=50, y1=116, x2=74, y2=136 Type: 8 Info: '0_38' 11: Bounds: x1=83, y1=118, x2=255, y2=134 Type: -120 Info: '+(spot empty)' 12: Bounds: x1=262, y1=118, x2=293, y2=134 Type: -120 Info: '+' 13: Bounds: x1=50, y1=6, x2=301, y2=22 Type: -120 Info: '~Select monster to summon:' 14: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_713' 15: Bounds: x1=50, y1=28, x2=294, y2=44 Type: -120 Info: '~# Monster Cost' DITL_987.txt Items: (60 entries) 0: Bounds: x1=337, y1=408, x2=400, y2=431 Type: -120 Info: '1_0' 1: Bounds: x1=10, y1=10, x2=46, y2=46 Type: -120 Info: '5_702' 2: Bounds: x1=89, y1=354, x2=112, y2=377 Type: 8 Info: '0_35' 3: Bounds: x1=174, y1=354, x2=197, y2=377 Type: 8 Info: '0_36' 4: Bounds: x1=259, y1=354, x2=282, y2=377 Type: 8 Info: '0_37' 5: Bounds: x1=89, y1=397, x2=112, y2=420 Type: 8 Info: '0_38' 6: Bounds: x1=174, y1=397, x2=197, y2=420 Type: 8 Info: '0_39' 7: Bounds: x1=259, y1=397, x2=282, y2=420 Type: 8 Info: '0_40' 8: Bounds: x1=342, y1=5, x2=400, y2=25 Type: -120 Info: '0_27' 9: Bounds: x1=342, y1=346, x2=400, y2=366 Type: -120 Info: '0_28' 10: Bounds: x1=123, y1=348, x2=151, y2=384 Type: -120 Info: '5_0' 11: Bounds: x1=208, y1=348, x2=236, y2=384 Type: -120 Info: '5_0' 12: Bounds: x1=293, y1=348, x2=321, y2=384 Type: -120 Info: '5_0' 13: Bounds: x1=123, y1=393, x2=151, y2=429 Type: -120 Info: '5_0' 14: Bounds: x1=208, y1=393, x2=236, y2=429 Type: -120 Info: '5_0' 15: Bounds: x1=293, y1=393, x2=321, y2=429 Type: -120 Info: '5_0' 16: Bounds: x1=64, y1=6, x2=263, y2=24 Type: -120 Info: '~You Find:' 17: Bounds: x1=73, y1=31, x2=400, y2=340 Type: -120 Info: '+' 18: Bounds: x1=80, y1=37, x2=391, y2=73 Type: -120 Info: '8_0' 19: Bounds: x1=80, y1=37, x2=108, y2=73 Type: -120 Info: '5_0' 20: Bounds: x1=107, y1=37, x2=319, y2=55 Type: -120 Info: '*' 21: Bounds: x1=116, y1=55, x2=391, y2=72 Type: -120 Info: '*' 22: Bounds: x1=80, y1=74, x2=391, y2=110 Type: -120 Info: '8_0' 23: Bounds: x1=80, y1=74, x2=108, y2=110 Type: -120 Info: '5_0' 24: Bounds: x1=107, y1=74, x2=319, y2=92 Type: -120 Info: '*' 25: Bounds: x1=116, y1=92, x2=391, y2=110 Type: -120 Info: '*' 26: Bounds: x1=80, y1=111, x2=391, y2=147 Type: -120 Info: '8_0' 27: Bounds: x1=80, y1=111, x2=108, y2=147 Type: -120 Info: '5_0' 28: Bounds: x1=107, y1=111, x2=319, y2=129 Type: -120 Info: '*' 29: Bounds: x1=116, y1=129, x2=391, y2=147 Type: -120 Info: '*' 30: Bounds: x1=80, y1=148, x2=391, y2=184 Type: -120 Info: '8_0' 31: Bounds: x1=80, y1=148, x2=108, y2=184 Type: -120 Info: '5_0' 32: Bounds: x1=107, y1=148, x2=319, y2=166 Type: -120 Info: '*' 33: Bounds: x1=116, y1=166, x2=391, y2=184 Type: -120 Info: '*' 34: Bounds: x1=80, y1=185, x2=391, y2=221 Type: -120 Info: '8_0' 35: Bounds: x1=80, y1=185, x2=108, y2=221 Type: -120 Info: '5_0' 36: Bounds: x1=107, y1=185, x2=319, y2=203 Type: -120 Info: '*' 37: Bounds: x1=116, y1=203, x2=391, y2=221 Type: -120 Info: '*' 38: Bounds: x1=80, y1=222, x2=391, y2=258 Type: -120 Info: '8_0' 39: Bounds: x1=80, y1=222, x2=108, y2=258 Type: -120 Info: '5_0' 40: Bounds: x1=107, y1=222, x2=319, y2=240 Type: -120 Info: '*' 41: Bounds: x1=116, y1=240, x2=391, y2=258 Type: -120 Info: '*' 42: Bounds: x1=80, y1=259, x2=391, y2=296 Type: -120 Info: '8_0' 43: Bounds: x1=80, y1=259, x2=108, y2=295 Type: -120 Info: '5_0' 44: Bounds: x1=107, y1=259, x2=319, y2=277 Type: -120 Info: '*' 45: Bounds: x1=116, y1=277, x2=391, y2=295 Type: -120 Info: '*' 46: Bounds: x1=80, y1=297, x2=391, y2=333 Type: -120 Info: '8_0' 47: Bounds: x1=80, y1=297, x2=108, y2=333 Type: -120 Info: '5_0' 48: Bounds: x1=107, y1=297, x2=319, y2=315 Type: -120 Info: '*' 49: Bounds: x1=116, y1=315, x2=391, y2=333 Type: -120 Info: '*' 50: Bounds: x1=1, y1=203, x2=65, y2=328 Type: -120 Info: '=Keyboard: To get item, hit 'a' - 'h'. To scroll, hit up and down arrows.' 51: Bounds: x1=1, y1=347, x2=67, y2=426 Type: -120 Info: '=' 52: Bounds: x1=319, y1=37, x2=391, y2=55 Type: -120 Info: '*' 53: Bounds: x1=319, y1=74, x2=391, y2=92 Type: -120 Info: '*' 54: Bounds: x1=319, y1=111, x2=391, y2=129 Type: -120 Info: '*' 55: Bounds: x1=319, y1=148, x2=391, y2=166 Type: -120 Info: '*' 56: Bounds: x1=319, y1=185, x2=391, y2=203 Type: -120 Info: '*' 57: Bounds: x1=319, y1=222, x2=391, y2=240 Type: -120 Info: '*' 58: Bounds: x1=319, y1=259, x2=391, y2=277 Type: -120 Info: '*' 59: Bounds: x1=319, y1=297, x2=391, y2=315 Type: -120 Info: '*' DITL_986_View.txt Items: (10 entries) 0: Bounds: x1=395, y1=334, x2=460, y2=354 Type: 8 Info: '0_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_716' 2: Bounds: x1=50, y1=22, x2=463, y2=71 Type: -120 Info: 'Welcome to the wonderful world of Exile III! Exile III is a true epic, with an intricate plot, a world that changes as events progress, and an amazing variety of paths your characters can take.' 3: Bounds: x1=50, y1=72, x2=461, y2=130 Type: -120 Info: 'Exile III, like most games of its type, is fairly complicated. Fortunately, there are plenty of places to look for help should you get confused. Be sure to read the file "Exile III Instructions/Order Form" which comes with the game.' 4: Bounds: x1=50, y1=131, x2=461, y2=175 Type: -120 Info: 'This file contains not only complete instructions for playing and ordering the game, but a quick guide to getting started and a mini-hint book for the first few quests.' 5: Bounds: x1=50, y1=176, x2=463, y2=220 Type: -120 Info: 'Also be sure to look at the Preferences Window (in the Options menu). It can make the game faster, slower, and even easier, change the display, and remove the special effects.' 6: Bounds: x1=50, y1=287, x2=460, y2=330 Type: -120 Info: 'Rest assured, if you get stuck, there's plenty of stuff available to help you out. So on with the game, have fun, and watch your back!' 7: Bounds: x1=50, y1=221, x2=461, y2=286 Type: -120 Info: 'Finally, alas, the Macintosh world nowadays is rife with extension conflicts and other problems. If you experience crashes playing Exile III, there is troubleshooting info in the file "READ ME - Game and ASP Info".' 8: Bounds: x1=136, y1=4, x2=401, y2=20 Type: -120 Info: 'WELCOME TO EXILE III: RUINED WORLD!' 9: Bounds: x1=3, y1=333, x2=384, y2=363 Type: -120 Info: 'THIS IS A BETA COPY! DO NOT DISTRIBUTE! IF YOU ARE NOT AUTHORIZED TO HAVE THIS, PLEASE DELETE IT NOW!' DITL_984_View.txt Items: (3 entries) 0: Bounds: x1=128, y1=180, x2=268, y2=200 Type: 4 Info: 'Exit Blades Editor' 1: Bounds: x1=7, y1=6, x2=264, y2=121 Type: -120 Info: 'The Character Editor is unable to read one of these files: ŇBlades of Exile GraphicsÓ, ŇBlades of Exile SoundsÓ. These must be in the folder ŇScenario EditorÓ. Also, some extension may be making them unreadable, or one might be corrupt.' 2: Bounds: x1=7, y1=122, x2=269, y2=172 Type: -120 Info: 'Also, if the game is running, it may be using a resource the editor needs. Quit the game before running the editor.' DITL_983_View.txt Items: (2 entries) 0: Bounds: x1=195, y1=112, x2=288, y2=132 Type: 4 Info: '&Exit Exile II' 1: Bounds: x1=7, y1=6, x2=286, y2=105 Type: -120 Info: '=File corruption error: For some reason, Exile II is unable to properly create the preferences file. Please go to your Preferences Folder (in the System folder), throw away the file Exile II Prefs, and run the game again.' DITL_973_View.txt Items: (6 entries) 0: Bounds: x1=253, y1=238, x2=323, y2=258 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=238, x2=79, y2=258 Type: 8 Info: '0_68' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=55, y1=39, x2=312, y2=126 Type: -120 Info: '= ' 4: Bounds: x1=55, y1=136, x2=312, y2=229 Type: -120 Info: '= ' 5: Bounds: x1=55, y1=9, x2=312, y2=28 Type: -120 Info: '+' DITL_972_View.txt Items: (6 entries) 0: Bounds: x1=247, y1=140, x2=317, y2=160 Type: 8 Info: '1_0' 1: Bounds: x1=8, y1=140, x2=78, y2=160 Type: 8 Info: '0_68' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=53, y1=38, x2=310, y2=130 Type: -120 Info: '= ' 4: Bounds: x1=26, y1=74, x2=40, y2=93 Type: -120 Info: '*' 5: Bounds: x1=53, y1=9, x2=310, y2=28 Type: -120 Info: '+' DITL_971_View.txt Items: (5 entries) 0: Bounds: x1=248, y1=212, x2=318, y2=232 Type: 8 Info: '1_0' 1: Bounds: x1=6, y1=212, x2=76, y2=232 Type: 8 Info: '0_68' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=55, y1=8, x2=312, y2=99 Type: -120 Info: '= ' 4: Bounds: x1=55, y1=107, x2=312, y2=205 Type: -120 Info: '= ' DITL_970_View.txt Items: (4 entries) 0: Bounds: x1=251, y1=107, x2=321, y2=127 Type: 8 Info: '1_0' 1: Bounds: x1=8, y1=107, x2=78, y2=127 Type: 8 Info: '0_68' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=55, y1=8, x2=312, y2=98 Type: -120 Info: '= ' DITL_962_adv. journal.txt Items: (11 entries) 0: Bounds: x1=319, y1=341, x2=389, y2=361 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 2: Bounds: x1=121, y1=37, x2=378, y2=129 Type: -120 Info: '= ' 3: Bounds: x1=121, y1=136, x2=378, y2=228 Type: -120 Info: '= ' 4: Bounds: x1=121, y1=235, x2=378, y2=327 Type: -120 Info: '= ' 5: Bounds: x1=53, y1=9, x2=310, y2=28 Type: -120 Info: '~Journal of your Travels:' 6: Bounds: x1=48, y1=340, x2=111, y2=363 Type: -120 Info: '0_2' 7: Bounds: x1=111, y1=340, x2=174, y2=363 Type: -120 Info: '0_3' 8: Bounds: x1=52, y1=37, x2=107, y2=52 Type: -120 Info: '*' 9: Bounds: x1=52, y1=136, x2=107, y2=151 Type: -120 Info: '*' 10: Bounds: x1=52, y1=234, x2=107, y2=249 Type: -120 Info: '*' DITL_961_adv. journal.txt Items: (11 entries) 0: Bounds: x1=319, y1=341, x2=389, y2=361 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 2: Bounds: x1=53, y1=37, x2=310, y2=129 Type: -120 Info: '= ' 3: Bounds: x1=53, y1=136, x2=310, y2=228 Type: -120 Info: '= ' 4: Bounds: x1=53, y1=235, x2=310, y2=327 Type: -120 Info: '= ' 5: Bounds: x1=53, y1=9, x2=310, y2=28 Type: -120 Info: '~Encounter Notes:' 6: Bounds: x1=48, y1=340, x2=111, y2=363 Type: -120 Info: '0_2' 7: Bounds: x1=111, y1=340, x2=174, y2=363 Type: -120 Info: '0_3' 8: Bounds: x1=319, y1=109, x2=389, y2=129 Type: 8 Info: '0_53' 9: Bounds: x1=319, y1=208, x2=389, y2=228 Type: 8 Info: '0_53' 10: Bounds: x1=319, y1=307, x2=389, y2=327 Type: 8 Info: '0_53' DITL_960_review saved talk.txt Items: (12 entries) 0: Bounds: x1=250, y1=285, x2=320, y2=305 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 2: Bounds: x1=53, y1=82, x2=310, y2=174 Type: -120 Info: '= ' 3: Bounds: x1=53, y1=9, x2=310, y2=28 Type: -120 Info: '~Conversation Journal:' 4: Bounds: x1=53, y1=181, x2=310, y2=273 Type: -120 Info: '= ' 5: Bounds: x1=53, y1=36, x2=158, y2=52 Type: -120 Info: '*Speaking with:' 6: Bounds: x1=165, y1=36, x2=311, y2=52 Type: -120 Info: '+' 7: Bounds: x1=53, y1=59, x2=158, y2=75 Type: -120 Info: '*Located in:' 8: Bounds: x1=165, y1=59, x2=311, y2=75 Type: -120 Info: '+' 9: Bounds: x1=39, y1=285, x2=102, y2=308 Type: -120 Info: '0_2' 10: Bounds: x1=102, y1=285, x2=165, y2=308 Type: -120 Info: '0_3' 11: Bounds: x1=173, y1=285, x2=243, y2=305 Type: 8 Info: '0_53' DITL_959_Jobs.txt Items: (14 entries) 0: Bounds: x1=426, y1=305, x2=496, y2=325 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 2: Bounds: x1=53, y1=9, x2=214, y2=28 Type: -120 Info: '~THE JOB BOARD:' 3: Bounds: x1=54, y1=38, x2=418, y2=98 Type: -120 Info: '= ' 4: Bounds: x1=426, y1=78, x2=496, y2=98 Type: 8 Info: '0_51' 5: Bounds: x1=54, y1=104, x2=418, y2=164 Type: -120 Info: '= ' 6: Bounds: x1=426, y1=144, x2=496, y2=164 Type: 8 Info: '0_51' 7: Bounds: x1=54, y1=170, x2=418, y2=230 Type: -120 Info: '= ' 8: Bounds: x1=426, y1=210, x2=496, y2=230 Type: 8 Info: '0_51' 9: Bounds: x1=54, y1=236, x2=418, y2=296 Type: -120 Info: '= ' 10: Bounds: x1=426, y1=276, x2=496, y2=296 Type: 8 Info: '0_51' 11: Bounds: x1=230, y1=9, x2=322, y2=28 Type: -120 Info: 'Current day:' 12: Bounds: x1=324, y1=9, x2=416, y2=28 Type: -120 Info: '*' 13: Bounds: x1=19, y1=313, x2=202, y2=331 Type: -120 Info: ' ' DITL_958_tip of day.txt Items: (7 entries) 0: Bounds: x1=242, y1=158, x2=312, y2=178 Type: 8 Info: '1_0' 1: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 2: Bounds: x1=53, y1=37, x2=310, y2=129 Type: -120 Info: '= ' 3: Bounds: x1=53, y1=9, x2=310, y2=28 Type: -120 Info: '~Tip of the Day:' 4: Bounds: x1=54, y1=158, x2=124, y2=178 Type: 8 Info: '0_103' 5: Bounds: x1=53, y1=138, x2=189, y2=154 Type: -120 Info: '*See tips upon startup:' 6: Bounds: x1=192, y1=141, x2=220, y2=157 Type: -120 Info: '2_0' DITL_957_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Monoroe Province' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3607' DITL_956_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Footracer Province' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3606' DITL_955_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Midori Province' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3605' DITL_954_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map to Black Halberd:' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3604' DITL_953_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Karnold Province:' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3603' DITL_952_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of the Isle of Bigail:' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3602' DITL_951_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Upper Exile:' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3601' DITL_950_View.txt Items: (4 entries) 0: Bounds: x1=232, y1=276, x2=290, y2=296 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_721' 2: Bounds: x1=50, y1=6, x2=291, y2=23 Type: -120 Info: 'Map of Krizsan Province:' 3: Bounds: x1=50, y1=28, x2=290, y2=268 Type: -120 Info: '5_3600' DITL_949_View.txt Items: (3 entries) 0: Bounds: x1=243, y1=106, x2=301, y2=126 Type: 8 Info: '1_63' 1: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_723' 2: Bounds: x1=50, y1=6, x2=302, y2=104 Type: -120 Info: 'For some reason, the game was unable to open the files 'Exile III Towns' or 'Exile III Outdoors'. Quit Exile III, make sure these files are in the Exile III folder and run it again, and it should work. If not, contact Spiderweb Software.' DITL_948_3-c.txt Items: (7 entries) 0: Bounds: x1=268, y1=233, x2=334, y2=253 Type: 8 Info: '1_81' 1: Bounds: x1=193, y1=233, x2=258, y2=253 Type: 8 Info: '0_82' 2: Bounds: x1=118, y1=233, x2=184, y2=253 Type: 8 Info: '0_83' 3: Bounds: x1=10, y1=9, x2=46, y2=45 Type: -120 Info: '5_716' 4: Bounds: x1=58, y1=6, x2=334, y2=84 Type: -120 Info: 'At long last, victory is yours. The plague of monsters has been ended, and the Exiles can one again see the light of the sun. The bizarre and tormented odyssey of the people of Exile may finally be drawing to a close.' 5: Bounds: x1=58, y1=86, x2=334, y2=163 Type: -120 Info: 'But surely not everything has been done! What of the plight of the people of Marish? The five artifact quests? The many small dungeons out in the wilderness? Perhaps your adventuring days are not yet done.' 6: Bounds: x1=58, y1=164, x2=334, y2=231 Type: -120 Info: 'But then, perhaps they are. If so, thank you very much for playing Exile III: Ruined World, and I hope you try Spiderweb Software's next production. Until then, happy hunting!' DITL_947_Food?.txt Items: (5 entries) 0: Bounds: x1=261, y1=104, x2=319, y2=124 Type: 4 Info: 'OK' 1: Bounds: x1=133, y1=36, x2=208, y2=52 Type: 16 Info: '0' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 3: Bounds: x1=49, y1=8, x2=258, y2=25 Type: -120 Info: '~How much food do you want?' 4: Bounds: x1=184, y1=66, x2=259, y2=82 Type: -120 Info: '1_63' DITL_917_Day?.txt Items: (6 entries) 0: Bounds: x1=255, y1=203, x2=313, y2=223 Type: 4 Info: 'OK' 1: Bounds: x1=133, y1=36, x2=208, y2=52 Type: 16 Info: '0' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_702' 3: Bounds: x1=49, y1=8, x2=304, y2=24 Type: -120 Info: '~What day would you like it to be?' 4: Bounds: x1=243, y1=140, x2=318, y2=156 Type: -120 Info: '1_63' 5: Bounds: x1=51, y1=59, x2=319, y2=138 Type: -120 Info: 'Warning: Changing the day can have dramatically unexpected effects. Towns will reappear. People will be shifted around. The time limits on your jobs may expire. Back up your save file before doing this.' DITL_916.txt Items: (75 entries) 0: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -120 Info: '5_707' 1: Bounds: x1=132, y1=61, x2=146, y2=71 Type: -120 Info: '2_0' 2: Bounds: x1=132, y1=73, x2=146, y2=83 Type: -120 Info: '2_0' 3: Bounds: x1=132, y1=85, x2=146, y2=95 Type: -120 Info: '2_0' 4: Bounds: x1=132, y1=97, x2=146, y2=107 Type: -120 Info: '2_0' 5: Bounds: x1=132, y1=109, x2=146, y2=119 Type: -120 Info: '2_0' 6: Bounds: x1=132, y1=121, x2=146, y2=131 Type: -120 Info: '2_0' 7: Bounds: x1=132, y1=133, x2=146, y2=143 Type: -120 Info: '2_0' 8: Bounds: x1=132, y1=145, x2=146, y2=155 Type: -120 Info: '2_0' 9: Bounds: x1=132, y1=157, x2=146, y2=167 Type: -120 Info: '2_0' 10: Bounds: x1=132, y1=169, x2=146, y2=179 Type: -120 Info: '2_0' 11: Bounds: x1=132, y1=181, x2=146, y2=191 Type: -120 Info: '2_0' 12: Bounds: x1=132, y1=193, x2=146, y2=203 Type: -120 Info: '2_0' 13: Bounds: x1=132, y1=205, x2=146, y2=215 Type: -120 Info: '2_0' 14: Bounds: x1=261, y1=61, x2=275, y2=71 Type: -120 Info: '2_0' 15: Bounds: x1=261, y1=73, x2=275, y2=83 Type: -120 Info: '2_0' 16: Bounds: x1=261, y1=85, x2=275, y2=95 Type: -120 Info: '2_0' 17: Bounds: x1=261, y1=97, x2=275, y2=107 Type: -120 Info: '2_0' 18: Bounds: x1=261, y1=109, x2=275, y2=119 Type: -120 Info: '2_0' 19: Bounds: x1=261, y1=121, x2=275, y2=131 Type: -120 Info: '2_0' 20: Bounds: x1=261, y1=133, x2=275, y2=143 Type: -120 Info: '2_0' 21: Bounds: x1=261, y1=145, x2=275, y2=155 Type: -120 Info: '2_0' 22: Bounds: x1=261, y1=157, x2=275, y2=167 Type: -120 Info: '2_0' 23: Bounds: x1=261, y1=169, x2=275, y2=179 Type: -120 Info: '2_0' 24: Bounds: x1=261, y1=181, x2=275, y2=191 Type: -120 Info: '2_0' 25: Bounds: x1=261, y1=193, x2=275, y2=203 Type: -120 Info: '2_0' 26: Bounds: x1=261, y1=205, x2=275, y2=215 Type: -120 Info: '2_0' 27: Bounds: x1=396, y1=61, x2=410, y2=71 Type: -120 Info: '2_0' 28: Bounds: x1=396, y1=73, x2=410, y2=83 Type: -120 Info: '2_0' 29: Bounds: x1=396, y1=85, x2=410, y2=95 Type: -120 Info: '2_0' 30: Bounds: x1=396, y1=97, x2=410, y2=107 Type: -120 Info: '2_0' 31: Bounds: x1=396, y1=109, x2=410, y2=119 Type: -120 Info: '2_0' 32: Bounds: x1=396, y1=121, x2=410, y2=131 Type: -120 Info: '2_0' 33: Bounds: x1=396, y1=133, x2=410, y2=143 Type: -120 Info: '2_0' 34: Bounds: x1=396, y1=145, x2=410, y2=155 Type: -120 Info: '2_0' 35: Bounds: x1=396, y1=157, x2=410, y2=167 Type: -120 Info: '2_0' 36: Bounds: x1=396, y1=169, x2=410, y2=179 Type: -120 Info: '2_0' 37: Bounds: x1=396, y1=181, x2=410, y2=191 Type: -120 Info: '2_0' 38: Bounds: x1=396, y1=193, x2=410, y2=203 Type: -120 Info: '2_0' 39: Bounds: x1=396, y1=205, x2=410, y2=215 Type: -120 Info: '2_0' 40: Bounds: x1=531, y1=61, x2=545, y2=71 Type: -120 Info: '2_0' 41: Bounds: x1=531, y1=73, x2=545, y2=83 Type: -120 Info: '2_0' 42: Bounds: x1=531, y1=85, x2=545, y2=95 Type: -120 Info: '2_0' 43: Bounds: x1=531, y1=97, x2=545, y2=107 Type: -120 Info: '2_0' 44: Bounds: x1=531, y1=109, x2=545, y2=119 Type: -120 Info: '2_0' 45: Bounds: x1=531, y1=121, x2=545, y2=131 Type: -120 Info: '2_0' 46: Bounds: x1=531, y1=133, x2=545, y2=143 Type: -120 Info: '2_0' 47: Bounds: x1=470, y1=356, x2=533, y2=379 Type: -120 Info: '1_0' 48: Bounds: x1=53, y1=15, x2=309, y2=30 Type: -120 Info: '~Edit Special Items/Traits' 49: Bounds: x1=53, y1=37, x2=158, y2=53 Type: -120 Info: '*Special Items:' 50: Bounds: x1=11, y1=222, x2=211, y2=237 Type: -120 Info: '*Other Special Traits:' 51: Bounds: x1=13, y1=239, x2=38, y2=262 Type: -120 Info: '0_106' 52: Bounds: x1=40, y1=243, x2=220, y2=258 Type: -120 Info: '*Raise special NPCs from dead.' 53: Bounds: x1=13, y1=263, x2=38, y2=286 Type: -120 Info: '0_106' 54: Bounds: x1=40, y1=267, x2=220, y2=282 Type: -120 Info: '*Be member of Anama church.' 55: Bounds: x1=13, y1=287, x2=38, y2=310 Type: -120 Info: '0_106' 56: Bounds: x1=40, y1=291, x2=220, y2=306 Type: -120 Info: '*Activate Erika amulets.' 57: Bounds: x1=13, y1=311, x2=38, y2=334 Type: -120 Info: '0_106' 58: Bounds: x1=40, y1=315, x2=220, y2=330 Type: -120 Info: '*Make job dispatchers forgive you' 59: Bounds: x1=13, y1=335, x2=38, y2=358 Type: -120 Info: '0_106' 60: Bounds: x1=40, y1=339, x2=220, y2=354 Type: -120 Info: '*Reset Shayder, quit Anama.' 61: Bounds: x1=13, y1=359, x2=38, y2=382 Type: -120 Info: '0_106' 62: Bounds: x1=40, y1=363, x2=220, y2=378 Type: -120 Info: '*End curse of Vahkohs' 63: Bounds: x1=240, y1=222, x2=386, y2=237 Type: -120 Info: '*Add maps:' 64: Bounds: x1=386, y1=241, x2=400, y2=251 Type: -120 Info: '2_0' 65: Bounds: x1=386, y1=253, x2=400, y2=263 Type: -120 Info: '2_0' 66: Bounds: x1=386, y1=265, x2=400, y2=275 Type: -120 Info: '2_0' 67: Bounds: x1=386, y1=277, x2=400, y2=287 Type: -120 Info: '2_0' 68: Bounds: x1=386, y1=289, x2=400, y2=299 Type: -120 Info: '2_0' 69: Bounds: x1=386, y1=301, x2=400, y2=311 Type: -120 Info: '2_0' 70: Bounds: x1=386, y1=313, x2=400, y2=323 Type: -120 Info: '2_0' 71: Bounds: x1=234, y1=335, x2=259, y2=358 Type: -120 Info: '0_106' 72: Bounds: x1=261, y1=339, x2=441, y2=354 Type: -120 Info: '*Cure Skribbane addiction.' 73: Bounds: x1=234, y1=359, x2=259, y2=382 Type: -120 Info: '0_106' 74: Bounds: x1=261, y1=363, x2=441, y2=378 Type: -120 Info: '*Make all dungeons visible.' DITL_915_Enter.txt Items: (4 entries) 0: Bounds: x1=246, y1=88, x2=304, y2=108 Type: 8 Info: '1_65' 1: Bounds: x1=178, y1=88, x2=236, y2=108 Type: 8 Info: '0_64' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=51, y1=4, x2=304, y2=86 Type: -120 Info: 'This will reset all boats and horses to their original positions. Whether you own them or not will remain unchanged. Be careful when using this that you don't strand yourself on an island somewhere! Go ahead?' DITL_912_View.txt Items: (4 entries) 0: Bounds: x1=251, y1=84, x2=309, y2=104 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_716' 2: Bounds: x1=52, y1=3, x2=309, y2=82 Type: -120 Info: 'Selecting this option removes your party from the scenario theyŐre currently in. All of their progress in that adventure is forgotten ... if you want to play it again, you will need to start over from the very beginning.' 3: Bounds: x1=185, y1=84, x2=248, y2=104 Type: 8 Info: '0_5' DITL_911_View.txt Items: (3 entries) 0: Bounds: x1=246, y1=25, x2=304, y2=45 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=304, y2=19 Type: -120 Info: 'Your party is not split up!' DITL_910_View.txt Items: (3 entries) 0: Bounds: x1=261, y1=86, x2=319, y2=106 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=318, y2=83 Type: -120 Info: 'Your party is now reunited. You are located where you were when you split up. Warning - doing this can trap your party if you didn't do something you needed to do while split up. Be sure to back up your save file before saving this change.' DITL_909_View.txt Items: (3 entries) 0: Bounds: x1=251, y1=49, x2=309, y2=69 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=308, y2=47 Type: -120 Info: 'You cannot use this option while the party is split up. Select Reunite party from this menu.' DITL_908_View.txt Items: (3 entries) 0: Bounds: x1=255, y1=37, x2=313, y2=57 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=313, y2=35 Type: -120 Info: 'You cannot use this option while the party is indoors, in a boat, or on a horse.' DITL_907_Enter.txt Items: (5 entries) 0: Bounds: x1=299, y1=113, x2=357, y2=133 Type: 8 Info: '1_65' 1: Bounds: x1=231, y1=113, x2=289, y2=133 Type: 8 Info: '0_64' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=51, y1=4, x2=356, y2=70 Type: -120 Info: 'This option moves your party to just outside Fort Emergence, where you started. Be careful that you aren't getting yourself stuck in doing this, by, for example, leaving a boat in a place where you can't get back to it.' 4: Bounds: x1=51, y1=71, x2=357, y2=111 Type: -120 Info: 'Saving a backup copy of the save file before using this option is recommended. Are you sure you want to do this?' DITL_904_Enter.txt Items: (7 entries) 0: Bounds: x1=285, y1=166, x2=343, y2=186 Type: 8 Info: '1_65' 1: Bounds: x1=217, y1=166, x2=275, y2=186 Type: 8 Info: '0_64' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_713' 3: Bounds: x1=57, y1=6, x2=266, y2=22 Type: -120 Info: 'The Shareware Demon says:' 4: Bounds: x1=57, y1=25, x2=338, y2=92 Type: -120 Info: '"Warning - the area you're trying to enter is active only in the registered version of this program. If you proceed, you won't be able to save until you load a fresh party."' 5: Bounds: x1=57, y1=93, x2=344, y2=146 Type: -120 Info: '"On the bright side, you can use the features in the Free Extras menu: you can add food and gold, heal your party, take your party out of town, and a few other things."' 6: Bounds: x1=58, y1=147, x2=337, y2=163 Type: -120 Info: '"Do you wish to proceed?"' DITL_903_View.txt Items: (3 entries) 0: Bounds: x1=252, y1=50, x2=310, y2=70 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_713' 2: Bounds: x1=52, y1=3, x2=309, y2=47 Type: -120 Info: 'The Shareware Demon says: |"Alas, you can't save this party. Please reload and make the changes again."' DITL_901_View.txt Items: (3 entries) 0: Bounds: x1=252, y1=48, x2=310, y2=68 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=309, y2=47 Type: -120 Info: 'Your party will now be outdoors. Things you have done in the town will not be remembered.' DITL_137_Enter.txt Items: (4 entries) 0: Bounds: x1=244, y1=83, x2=302, y2=103 Type: 8 Info: '1_65' 1: Bounds: x1=176, y1=83, x2=234, y2=103 Type: 8 Info: '0_64' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=51, y1=4, x2=302, y2=71 Type: -120 Info: 'Enter it?' DITL_136_Read.txt Items: (4 entries) 0: Bounds: x1=244, y1=83, x2=302, y2=103 Type: 8 Info: '1_60' 1: Bounds: x1=176, y1=83, x2=234, y2=103 Type: 8 Info: '0_87' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_724' 3: Bounds: x1=51, y1=4, x2=302, y2=71 Type: -120 Info: '' DITL_131_Trap.txt Items: (4 entries) 0: Bounds: x1=239, y1=37, x2=297, y2=57 Type: 4 Info: 'Flee' 1: Bounds: x1=170, y1=37, x2=228, y2=57 Type: 4 Info: 'Onward' 2: Bounds: x1=6, y1=6, x2=42, y2=42 Type: -64 Info: '-' 3: Bounds: x1=48, y1=6, x2=297, y2=27 Type: -120 Info: 'Would you like to create another PC?' DITL_130_View.txt Items: (3 entries) 0: Bounds: x1=252, y1=85, x2=310, y2=105 Type: 8 Info: '1_63' 1: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_708' 2: Bounds: x1=52, y1=3, x2=308, y2=78 Type: -120 Info: '' DITL_129_Item.txt Items: (4 entries) 0: Bounds: x1=247, y1=64, x2=305, y2=84 Type: 8 Info: '1_9' 1: Bounds: x1=179, y1=64, x2=237, y2=84 Type: 8 Info: '0_51' 2: Bounds: x1=9, y1=9, x2=45, y2=45 Type: -120 Info: '5_708' 3: Bounds: x1=51, y1=4, x2=304, y2=61 Type: -120 Info: 'The desiccated body of one of the poison fungi leans precariously against one wall. Underneath it, some of the stones look glittery.' DITL_128_Stair.txt Items: (4 entries) 0: Bounds: x1=242, y1=67, x2=300, y2=87 Type: 8 Info: '1_9' 1: Bounds: x1=174, y1=67, x2=232, y2=87 Type: 8 Info: '0_69' 2: Bounds: x1=8, y1=8, x2=44, y2=44 Type: -120 Info: '5_719' 3: Bounds: x1=50, y1=3, x2=300, y2=55 Type: -120 Info: ''